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NV40 to have 222 million transistors



 
 
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  #1  
Old April 11th 04, 02:51 AM
NV55
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Default NV40 to have 222 million transistors

"NVIDIA NV40 to have 222 million transistors"
Posted on Saturday, April 10 2004 @ 18:33:52 CEST by LSDsmurf

Next week NVIDIA is going to launch its NV40. According to the Inq
this chip has 222 million transistors. The NV40 is produced by IBM on
a 130nm architecture. It will use the 60 series of drivers, currently
60.70.
As we said before Nvidia will push hard the fact that it is the only
firm that will have a Pixel Shader 3.0 model on the market and it will
focus its marketing efforts there. This means that apart from full
support for Shader Model 3.0 it will support model 3.0 Vertex Texture
Fetch/Long programs/Pixel Shader flow control Vertex Texture
Fetch/Long programs/Pixel Shader flow control and full speed fp32
shading. Let's hope everyone understands what this means.

There are plenty of other features of the chip which can do 16 pixels
per clock Color & Z or 32 pixels per clock Z-only, 64-bit FP Frame
Buffer Blending & Display, Lossless Color & Z-Compression and a new
Antialiasing approach called High Quality AA - Rotated Grid full MTR
(multi target rendering I guess), and accelerated shadow rendering.

Geforce 6800 Ultra has two power connectors and is, surprisingly a one
slot card for its reference card. It uses GDDR3 memory clocked at
550MHz but some partners might go even higher.
  #2  
Old April 11th 04, 06:46 AM
Kentucky77
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And your point is?
"NV55" wrote in message
om...
"NVIDIA NV40 to have 222 million transistors"
Posted on Saturday, April 10 2004 @ 18:33:52 CEST by LSDsmurf

Next week NVIDIA is going to launch its NV40. According to the Inq
this chip has 222 million transistors. The NV40 is produced by IBM on
a 130nm architecture. It will use the 60 series of drivers, currently
60.70.
As we said before Nvidia will push hard the fact that it is the only
firm that will have a Pixel Shader 3.0 model on the market and it will
focus its marketing efforts there. This means that apart from full
support for Shader Model 3.0 it will support model 3.0 Vertex Texture
Fetch/Long programs/Pixel Shader flow control Vertex Texture
Fetch/Long programs/Pixel Shader flow control and full speed fp32
shading. Let's hope everyone understands what this means.

There are plenty of other features of the chip which can do 16 pixels
per clock Color & Z or 32 pixels per clock Z-only, 64-bit FP Frame
Buffer Blending & Display, Lossless Color & Z-Compression and a new
Antialiasing approach called High Quality AA - Rotated Grid full MTR
(multi target rendering I guess), and accelerated shadow rendering.

Geforce 6800 Ultra has two power connectors and is, surprisingly a one
slot card for its reference card. It uses GDDR3 memory clocked at
550MHz but some partners might go even higher.



  #4  
Old April 11th 04, 01:44 PM
Chocolate
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Did they say whether or not the cards would be overpriced pieces of ****
that create a 120 decibel swirling force-ten wind vortex just like the last
generation of nVidia cards did?


  #5  
Old April 11th 04, 05:59 PM
rms
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Did they say whether or not the cards would be overpriced pieces of ****
that create a 120 decibel swirling force-ten wind vortex just like the

last
generation of nVidia cards did?


And will it require a 480w powersupply, as the inquirer has also
reported? I suspect not, but it will require those two connectors to go to
separate rails.

rms


  #6  
Old April 11th 04, 07:16 PM
Darkfalz
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Antialiasing approach called High Quality AA - Rotated Grid full MTR
(multi target rendering I guess), and accelerated shadow rendering.


Wow, only took them 4 years to catch up to the Voodoo5 in terms of AA
quality.

Of course, the Voodoo5 wasn't exactly playable in most games using 4xFSAA -
but it sure did look nice.


  #7  
Old April 11th 04, 09:26 PM
Mr. Grinch
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"Darkfalz" wrote in
:

Antialiasing approach called High Quality AA - Rotated Grid full MTR
(multi target rendering I guess), and accelerated shadow rendering.


Wow, only took them 4 years to catch up to the Voodoo5 in terms of AA
quality.

Of course, the Voodoo5 wasn't exactly playable in most games using
4xFSAA - but it sure did look nice.


I agree. I was also surprised that it's taken them this long to reach the
same level of FSAA that the V5 had way back when. Well, at least they've
finally done it, sort of. We still have to wait for the actual cards to
show up on shelves.



  #8  
Old April 11th 04, 09:46 PM
Darkfalz
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Default

"Mr. Grinch" wrote in message
.159...
"Darkfalz" wrote in
:

Antialiasing approach called High Quality AA - Rotated Grid full MTR
(multi target rendering I guess), and accelerated shadow rendering.


Wow, only took them 4 years to catch up to the Voodoo5 in terms of AA
quality.

Of course, the Voodoo5 wasn't exactly playable in most games using
4xFSAA - but it sure did look nice.


I agree. I was also surprised that it's taken them this long to reach the
same level of FSAA that the V5 had way back when. Well, at least they've
finally done it, sort of. We still have to wait for the actual cards to
show up on shelves.


RGSS is the ****.

What method is ATI using?


 




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