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building a fast computer?
What would be the best way to go about building the fastest computer system
for 2D and somewhat less so 3D rendering, the end goal being a fast system for doing high resolution layers for digital collage design? Beyond the basic building a system with a fast CPU, fast graphics card, and lots of RAM (also video ram), I am wondering about building a dual-processor system, or can a dual video card system be build, or perhaps a parallel processing system with 3 or 4 or 5 computers sharing the load. THis is somewhat of a geek thing, I have built a number of computers and I am wondering how to build a fast graphics design system, which is the best way to go (dual processor or parallel processing, dual video cards [if that is even possible]). |
#2
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Beowulf wrote:
What would be the best way to go about building the fastest computer system for 2D and somewhat less so 3D rendering, the end goal being a fast system for doing high resolution layers for digital collage design? Beyond the basic building a system with a fast CPU, fast graphics card, and lots of RAM (also video ram), I am wondering about building a dual-processor system, or can a dual video card system be build, or perhaps a parallel processing system with 3 or 4 or 5 computers sharing the load. THis is somewhat of a geek thing, I have built a number of computers and I am wondering how to build a fast graphics design system, which is the best way to go (dual processor or parallel processing, dual video cards [if that is even possible]). Just in case you haven't already thought of this. I would ask in some of the graphics design groups. Some of them are techies and might know what components are best. |
#3
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"Beowulf" wrote...
What would be the best way to go about building the fastest computer system for 2D and somewhat less so 3D rendering, the end goal being a fast system for doing high resolution layers for digital collage design? A dual Xeon workstation would be the primary setup for starters. Then look for workstation-grade graphics cards that support the graphics you work with most. You'll likely have to peruse vendors' sites to get a better idea of the cards that are available that are not targeted to gamers... |
#4
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On Tue, 22 Feb 2005 16:58:01 -0600, Beowulf
wrote: What would be the best way to go about building the fastest computer system for 2D and somewhat less so 3D rendering, the end goal being a fast system for doing high resolution layers for digital collage design? Beyond the basic building a system with a fast CPU, fast graphics card, and lots of RAM (also video ram), I am wondering about building a dual-processor system, or can a dual video card system be build, or perhaps a parallel processing system with 3 or 4 or 5 computers sharing the load. THis is somewhat of a geek thing, I have built a number of computers and I am wondering how to build a fast graphics design system, which is the best way to go (dual processor or parallel processing, dual video cards [if that is even possible]). You've got about six different questions here. Please be more specific about your intended use and I'm sure someone can help you. The fastest 2D system would be a markedly different beast in some respects than a 3D rig, and you need to decide how fast is fast enough. A graphics workstation will benefit from dual processors, for instance, but only coupled with lots of fast RAM and a decent, but not necessarily top-end "gaming" video card. But consider that dual-core processors, which are analogous but not quite the same thing as dual processors, are coming on line, and the bus speed and other mobo hardware specs and designs can have a big impact on how "Fast like rocket" your proposed rig will seem. I find looking at the standard mobo/CPU test sites (Tom's Hardware, etc.) and seeking out Photoshop and InDesign render times is instructive. For 2D, I've found it's a matter of synergy, rather than raw power: you can cheap out a bit on dual processors and buy more RAM and a better video card, for instance. How this plays out in the next twelve months is a learning opportunity, because I only build graphics rigs every four years or so...and the time is approaching. Good luck. R. |
#5
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Just build a nice game box ... AMD 64 3800 ... 1 gig
ddr400 Kingston ... Gigabyte KN8S mobo with nVidia chipset ... ATI 9800 Pro 128 / 256 .. 160 gig SATA drive ( Maxtor is OK ) .. and put it in a Antec case like the SLK1650 with 350 watt supply that sources 21 amps on the 12v rail. Sony cdrw/dvd combo. I still like analog monitors, and the price is right. You can build this system for about $1100 with WinXP Pro. I've benched this system against a Dell Workstation ... dual Xeon with FireGL video ... and beat the ever loving crap out of it. Avoid the so-called "graphics workstations". That is old tech, and the industry hypes it to "engineers" who don't have time to check the real specs. I'm running Solidworks, several versions of AutoCAD, an Architectural package, a world of Math apps used in Mechanical engineering, and they all run much faster on the AMD system than on the Xeon system ... and quieter ... and cooler. I recently tested a dual Opteron system thinking it would smoke the Athlon, but it did not. It did have an nVidia 6800 card in it, and that is a nice card. Both systems ran Far Cry demo on all high settings. The Dell would not even start Far Cry. The FireGL card is a joke. johns |
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