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How much details and far can I go with a Radeon 9800 Pro. with 128 MB?
I was just reading
http://www.rage3d.com/board/showthre...eadid=33751308 thread about playing UT2K4 with a very high details you'll need a 256MB VGA card! Can someone please kindly explain how the math work for combinations of video settings and resolutions? How high and far can I go with my ATI Radeon Pro AIW with 128 MB of RAM? I mostly use 1152x864 resolution, 32-bit, anisotropic at 16X (max), 2x FSAA, quality, and many other stuff I like to max out. If there is not enough video memory, what happens? Does the game start using HDD, get choppy, etc.? If not, then what types of symptoms show up (e.g., graphic corruptions)? Is there an utility to watch/log how much video memory is being used in the video card? My system configuration can be found he http://alpha.zimage.com/~ant/antfarm.../computers.txt ... Thank you in advance. -- "You'd think we could just attract ants like normal people." --Wolverine (X-Men:TAS) /\___/\ / /\ /\ \ Phillip Pi (Ant) @ The Ant Farm: http://antfarm.ma.cx | |o o| | E-mail: NT or \ _ / Remove ANT if replying by e-mail from a newsgroup/mailing ( ) list. |
#3
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wrote in message ... I was just reading http://www.rage3d.com/board/showthre...eadid=33751308 thread about playing UT2K4 with a very high details you'll need a 256MB VGA card! Can someone please kindly explain how the math work for combinations of video settings and resolutions? How high and far can I go with my ATI Radeon Pro AIW with 128 MB of RAM? I mostly use 1152x864 resolution, 32-bit, anisotropic at 16X (max), 2x FSAA, quality, and many other stuff I like to max out. If there is not enough video memory, what happens? Does the game start using HDD, get choppy, etc.? If not, then what types of symptoms show up (e.g., graphic corruptions)? Is there an utility to watch/log how much video memory is being used in the video card? My system configuration can be found he http://alpha.zimage.com/~ant/antfarm.../computers.txt ... Thank you in advance. -- "You'd think we could just attract ants like normal people." --Wolverine (X-Men:TAS) /\___/\ / /\ /\ \ Phillip Pi (Ant) @ The Ant Farm: http://antfarm.ma.cx | |o o| | E-mail: NT or \ _ / Remove ANT if replying by e-mail from a newsgroup/mailing ( ) list. On card memory only affects the size (quality) of the textures that can be loaded. A high quality texture uses more memory than a low quality texture, multiply this by the hundreds of textures used in a level and you could work this out. I did see someone do this for Q3, but can't recall where. Things like AA and FSAA are done by the processor on the VGA card (assuming hardware based). When you run out of on card memory then you start to use AGP aperture memory (that setting in the BIOS), which is just a bit of your RAM (this slows things down as well), then the HDD swap file I imagine. Your system would probably just choke and you FPS drop. Most benchmarking I have seen you only get 1-2 fps advantage with 256Mb mem. If you want to know how far you can go just crank up the resolution till it becomes unplayable :-) AFAIK FSAA is disabled at 1600*1200, but I could be wrong about that. I'm sure some of what I wrote is incorrect, but it's just a guide. |
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