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#11
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Xbox 360 graphics capability vs PlayStation3 (X360 is superior)
On May 2, 2:39 pm, RMZ wrote:
On May 2, 1:59 pm, AirRaid wrote: http://forum.teamxbox.com/showpost.p...2&postcount=11 GPU Transistor Count PS3 - RSX transistor count: 300.2 million transistors Xbox 360 - Xenos transistor count: 337 million (232 million parent die +105 million EDRAM daughter die) GPU clock Xbox 360 - Xenos clocked at 500 Mhz PS3 - RSX clocked at 500 MHz GPU video memory Xbox 360 - Xenos: 512 MB of 700 Mhz GDDR3 VRAM on a 128-bit bus Xbox 360 - Xenos: 10 MB daughter Embedded DRAM as framebuffer (32GB/s bus, multiplied by 8 thanks to multisampling unpacking for an effective bandwidth of 256 MB/s, the internal eDRAM bandwidth) PS3 - RSX: 256 MB GDDR3 VRAM clocked at 650 Mhz on a 128-bit bus PS3 - RSX: 256 MB of Rambus XDR DRAM via Cell (with latency penalty) Triangle Setup Xbox 360 - 500 Million Triangles/sec PS3 - 250 Million Triangles/sec Vertex Shader Processing Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines) Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines) Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines) Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines) PS3 - 1.1 Billion Vertices/sec (if all 8 Vertex Pipelines remain) PS3 - 0.825 Billion Vertices/sec (if downgraded to 6 Vertex Pipelines) Filtered Texture Fetch Xbox 360 - 8.0 Billion Texels/sec PS3 - 13.2 Billion Texels/sec (if all 24 Pixel Pipelines remain) PS3 - 11.0 Billion Texels/sec (if downgraded to 20 Pixel Pipelines) Vertex Texture Fetch Xbox 360 - 8.0 Billion Texels/sec PS3 - 4.4 Billion Texels/sec (if all 8 Vertex Pipelines remain) PS3 - 3.3 Billion Texels/sec (if downgraded to 6 Vertex Pipelines) Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock) Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines) Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines) Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines) Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines) PS3 - 17.6 Billion Pixels/sec (if all 24 Pixel Pipelines remain) PS3 - 13.2 Billion Pixels/sec (if downgraded to 20 Pixel Pipelines) Pixel Shader Processing without Textures (Pixel ALU x Clock) Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines) Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines) Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines) Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines) PS3 - 26.4 Billion Pixels/sec (if all 24 Pixel Pipelines remain) PS3 - 22.0 Billion Pixels/sec (if downgraded to 20 Pixel Pipelines) Multisampled Fill Rate Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz) PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz) Pixel Fill Rate with 4x Multisampled Anti-Aliasing Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4) PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4) Pixel Fill Rate without Anti-Aliasing Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz) PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz) Frame Buffer Bandwidth Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering) PS3 - 22.4 GB/sec (shared with other graphics data: textures and vertices) PS3 - 12.4 GB/sec (with 10.0 GB/sec subtracted for textures and vertices) PS3 - 10.0 GB/sec (with 12.4 GB/sec subtracted for textures and vertices) Texture/Vertex Memory Bandwidth Xbox 360 - 22.4 GB/sec (shared with CPU) Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU) Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU) PS3 - 22.4 GB/sec (shared with frame buffer) PS3 - 12.4 GB/sec (with 10.0 GB/sec subtracted for frame buffer) PS3 - 10.0 GB/sec (with 12.4 GB/sec subtracted for frame buffer) PS3 - additional 20.0 GB/sec when reading from XDR memory (with latency penalty) Shader Model Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture PS3 - Shader Model 3.0 / Discrete Shader Architecture On paper statistics generally glaze people over... But the proof is in there and you can see this in the cross-platform games available on both PS3 and 360, the 360 versions look a tad better.... It brings up the question: what kind of person would spend up to 40% more to own a PS3 over an XBox 360 just on brand loyalty? I think it's incredibly stupid thing to do. I've heard the argument "it's the games", but where are these games? The XBox 360 got a year head start it will always have a bigger library and it looks to be getting the better exclusives between the two. I think it's incredible (in a bad way) that Sony selected a graphics processor that would be concidered upper-mid range by mid 2005 standards, for a console that was to be released in late 2006, and early 2007 in Europe. the RSX is really pathetic. instead of being a downgraded NV47/G70, they should've based RSX on G80 / GF 8800. even 2/3 of an 8800 GTX (fewer stream processors, texture units, ROPs) would've been decent, coupled with some EDRAM. it's not like the G80 / 8800 was too new to be included in PS3. Nvidia had been working on it since 2002. before Sony's decision to drop their own GPU project (and/or Toshiba's GPU) so there was plenty of time. going back to Xbox1 in Q4 2001, the NV2A in the original Xbox had more geometry & lighting performance than Nvidia's highest-end PC GPU of the time, the GF3 Ti 500, and was almost on par with THE most powerful PC GPU of 2001, ATI's R200 / Radeon 8500. this current-gen, both consoles had GPUs that were behind the highend of PC GPUs, although the 360's Xenos had some advantages over even those with the EDRAM and unified shaders. but RSX had no advantages. Yes I know, it all comes down to GAMES, not hardware, but developers are the ones that make those games we love. it's too bad for Playstation developers that Sony shackled them with an underpowered, out-of-date GPU. Something developers will have to deal with until sometime early in the next decade when PS4 arrives. Hopefully PS4 won't be so underpowered graphically, for its time, as PS3 is. |
#12
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Xbox 360 graphics capability vs PlayStation3 (X360 is superior)
On May 3, 10:00 am, Wolfing wrote:
On May 2, 2:59 pm, AirRaid wrote:http://forum.teamxbox.com/showpost.p...2&postcount=11 Hmm... didn't even bother to read, the info comes from a 'forum.teamxbox.com'... hmm... can we say 'biased'? Sure, lots of numbers and techno mambo jambo, which I'm sure if I go to a hypothetical 'forum.teamPS.com' they would probably have a similar techno mambo jambo with whatever numbers the PS3 is better than the Xbox. All in all, 99.95% of the players won't notice a difference in normal gaming. Maybe, if they take screen shots and analyze pixel by pixel there may be a difference here and there. Now the point remains, is the PS3 worth more than the Xbox360? My answer remains the same as it was a year ago... if the game library is bigger and, specially, more varied then yes, otherwise, no. In my particular case, I mostly play RPGs (turn based at that), so at this moment neither of the two consoles is worth buying yet. those specs are not biased. as you can see, the few areas where PS3's RSX is ahead of Xenos, that's listed. that's also not the distorted "Major Nelson" spec/comparison that was done around E3 2005, either. most of the multi-platform games, the Xbox 360 versions look noticably better, even without looking at the graphics under a microscope. it's plain as day. overall the PS3 and Xbox 360 are not incredibly far apart in graphics, it's just that the 360 has a modest & noticable lead. |
#13
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Xbox 360 graphics capability vs PlayStation3 (X360 is superior)
On May 3, 11:29 am, AirRaid wrote:
On May 3, 10:00 am, Wolfing wrote: On May 2, 2:59 pm, AirRaid wrote:http://forum.teamxbox.com/showpost.p...2&postcount=11 Hmm... didn't even bother to read, the info comes from a 'forum.teamxbox.com'... hmm... can we say 'biased'? Sure, lots of numbers and techno mambo jambo, which I'm sure if I go to a hypothetical 'forum.teamPS.com' they would probably have a similar techno mambo jambo with whatever numbers the PS3 is better than the Xbox. All in all, 99.95% of the players won't notice a difference in normal gaming. Maybe, if they take screen shots and analyze pixel by pixel there may be a difference here and there. Now the point remains, is the PS3 worth more than the Xbox360? My answer remains the same as it was a year ago... if the game library is bigger and, specially, more varied then yes, otherwise, no. In my particular case, I mostly play RPGs (turn based at that), so at this moment neither of the two consoles is worth buying yet. those specs are not biased. as you can see, the few areas where PS3's RSX is ahead of Xenos, that's listed. that's also not the distorted "Major Nelson" spec/comparison that was done around E3 2005, either. most of the multi-platform games, the Xbox 360 versions look noticably better, even without looking at the graphics under a microscope. it's plain as day. overall the PS3 and Xbox 360 are not incredibly far apart in graphics, it's just that the 360 has a modest & noticable lead. ..... and it cost quite a bit less.... and it has a bigger game library.... and Sony lied, lied and then lied some more about how awesome cell technology would be and how it would revolutionize the industry. Most people didn't buy into it, a few people without all the information trusted Sony (the only reason I bother with this NG is to try and get the proper information to them); then a few people. It seems quite a few in this NG purchased a PS3 knowing all of this... Someone should send them a Sony t-shirt for their loyalty. |
#14
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Xbox 360 graphics capability vs PlayStation3 (X360 is superior)
In article . com,
AirRaid wrote: http://forum.teamxbox.com/showpost.p...2&postcount=11 GPU Transistor Count PS3 - RSX transistor count: 300.2 million transistors Xbox 360 - Xenos transistor count: 337 million (232 million parent die +105 million EDRAM daughter die) But the PS3 has the more powerful Flux Capacitor. -- vince /***** Visit the Home of the Rancid Tofu Experience *****/ /***** http://www.garageband.com/artist/rancidtofu *****/ |
#15
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Xbox 360 graphics capability vs PlayStation3 (X360 is superior)
"Tom" wrote in message m... "boodybandit" wrote in message . .. "Tomcat" wrote in message oups.com... On May 2, 2:39 pm, RMZ wrote: It brings up the question: what kind of person would spend up to 40% more to own a PS3 over an XBox 360 just on brand loyalty? I think it's incredibly stupid thing to do. I've heard the argument "it's the games", but where are these games? The XBox 360 got a year head start it will always have a bigger library and it looks to be getting the better exclusives between the two. The only advantage the PS3 currently has over the 360 as a gaming console is better reliability (but this is becoming less an issue with new 360's). MS still has a ways to go before I'd say that. http://www.gametrailers.com/umwatcher.php?id=61572 http://www.gametrailers.com/umwatcher.php?id=61906 http://arstechnica.com/journals/thum...ution-in-sight http://loot-ninja.com/2007/05/02/xbo...ansfer-issues/ http://www.tgdaily.com/content/view/31850/118/ http://www.n4g.com/xbox360/News-37230.aspx http://www.gwn.com/news/story.php/id...DVD_Drive.html Maybe when MS goes to the newer chipset (65nm and the BenQ DVD Drive "only") the system http://www.n4g.com/xbox360/News-37121.aspx this fall will finally be stable but I think it's sad it takes 2 years to get the system functional. Here's to hoping MS will get their act together on the "next" box ut of the gate. http://www.n4g.com/xbox360/News-37121.aspx That is just plain ****ed up! Now I know MS has made some bad consoles, and is seemingly getting that straight, though a bit late. But now they add the transfer woes of games and data in migration to the newer boxes along with the crappy assed made DVD drives. WTF! I guess if you can't get it right the first time, you get it right the second time, or the third time, or WTF ever time. I am very lucky (though this is my second box replaced last October) that my drive is quiet (yes I mean quiet) and has never scratched or ruined a game disc. What drive do you have? All of mine are the dreaded Hitachi drive. A friend of mine has the Samsung and he said it's 3 times quieter than the Hitachi which he has originally. I thought Iwas going to score a better drive then the Hitachi or I would've never put the cash out for the Elite. I seriously can't believe MS is this f#cked to keep putting this crap ass drive in their "Elite" (maybe they should look up the definition of the word in the dictionary). IMHO, they made the first Xbox right the first time, what is going on? The 1st XBox was awesome. They cut every corner possible to keep cost down on the 360 to rush it to the market and one up Sony. I have no problems with them doing so if the hardware was stable but to keep using **** parts in newer models just doesn't make any freaking sense. I didn't even tell my wife that I took back the Elite and swapped it for another. She would have a freaking fit. She was ****ed I purchased a newer model with all the troubles I had with the premium units. She wanted me to just send my other back but I'm tired of playing that game with Mc. Texas. I'm going (pretty sure anyway) to get the Elite when the newer CPU and GPU chipsets are made with them, I am damn sure going to see that I get a quiet drive and make damn sure the retailers knows they are replacing it over and over again until I get the better drive, or all bets are off. I got the Hitachi drive 2nd time around with the Elite. The nice thing is I have 90 days to see if Target gets the Elite in with the better drives. MS should consider themself blessed that Sony is doing so poorly with sales and getting decent titles out. Kind of makes me a little ****ed that MS will have the faster chipset and BenQ drive standard this Fall. I wonder why they are choosing Fall to get their act together finally? Oh because Sony has their big titles coming out then? What a slap in the face. |
#16
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Xbox 360 graphics capability vs PlayStation3 (X360 is superior)
On May 3, 7:02 pm, "boodybandit" wrote:
Kind of makes me a little ****ed that MS will have the faster chipset and BenQ drive standard this Fall. I wonder why they are choosing Fall to get their act together finally? Oh because Sony has their big titles coming out then? The new chipset won't be "faster", it will perform identically to the old chipset. However, it WILL be smaller, run cooler, and consume less power, thereby requiring less active cooling (i.e. fans). Also, I wouldn't bet on the BenQ drive being used in all new systems. MS will simply use whatever vendor gives them the best price on the day they place the orders. There ARE Elites out there with the BenQ drives, check forums.xbox.com and go to the "Hardware" section. |
#17
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Xbox 360 graphics capability vs PlayStation3 (X360 is superior)
"Rich" wrote in message oups.com... On May 3, 7:02 pm, "boodybandit" wrote: Kind of makes me a little ****ed that MS will have the faster chipset and BenQ drive standard this Fall. I wonder why they are choosing Fall to get their act together finally? Oh because Sony has their big titles coming out then? The new chipset won't be "faster", it will perform identically to the old chipset. However, it WILL be smaller, run cooler, and consume less power, thereby requiring less active cooling (i.e. fans). Also, I wouldn't bet on the BenQ drive being used in all new systems. MS will simply use whatever vendor gives them the best price on the day they place the orders. There ARE Elites out there with the BenQ drives, check forums.xbox.com and go to the "Hardware" section. This "I" know. Iwas hoping to be one of the lucky ones to score a Benq or at the very least a Toshiba / Samsung |
#18
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Xbox 360 graphics capability vs PlayStation3 (X360 is superior)
On May 2, 3:44 pm, Shawk wrote:
Air Raid wrote: On May 2, 2:03 pm, Mattuzzi wrote: useless info snipped thanks for that... i can finally stop worrying about it. it's just to quiet the PS3 fanboys who think their $500 or $600 PS3 can compete with Xbox 360 graphically, much less surpass it. ..you think they're reading the NVidia and ATI computer peripheral groups? most are not, some do. Yet it's relevant since ATI and Nvidia designed the GPUs for Xbox 360 and PS3. |
#19
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Xbox 360 graphics capability vs PlayStation3 (X360 is superior)
On May 3, 1:10 pm, RMZ wrote:
On May 3, 11:29 am, AirRaid wrote: On May 3, 10:00 am, Wolfing wrote: On May 2, 2:59 pm, AirRaid wrote:http://forum.teamxbox.com/showpost.p...2&postcount=11 Hmm... didn't even bother to read, the info comes from a 'forum.teamxbox.com'... hmm... can we say 'biased'? Sure, lots of numbers and techno mambo jambo, which I'm sure if I go to a hypothetical 'forum.teamPS.com' they would probably have a similar techno mambo jambo with whatever numbers the PS3 is better than the Xbox. All in all, 99.95% of the players won't notice a difference in normal gaming. Maybe, if they take screen shots and analyze pixel by pixel there may be a difference here and there. Now the point remains, is the PS3 worth more than the Xbox360? My answer remains the same as it was a year ago... if the game library is bigger and, specially, more varied then yes, otherwise, no. In my particular case, I mostly play RPGs (turn based at that), so at this moment neither of the two consoles is worth buying yet. those specs are not biased. as you can see, the few areas where PS3's RSX is ahead of Xenos, that's listed. that's also not the distorted "Major Nelson" spec/comparison that was done around E3 2005, either. most of the multi-platform games, the Xbox 360 versions look noticably better, even without looking at the graphics under a microscope. it's plain as day. overall the PS3 and Xbox 360 are not incredibly far apart in graphics, it's just that the 360 has a modest & noticable lead. .... and it cost quite a bit less.... and it has a bigger game library.... and Sony lied, lied and then lied some more about how awesome cell technology would be and how it would revolutionize the industry. Most people didn't buy into it, a few people without all the information trusted Sony (the only reason I bother with this NG is to try and get the proper information to them); then a few people. It seems quite a few in this NG purchased a PS3 knowing all of this... Someone should send them a Sony t-shirt for their loyalty. the thing is, CELL *is* quite powerful (in floating point) -- it is a large leap beyond the Emotion Engine in PS2. what Sony lied about before the PS3 was revealed at E3 2005, is how MUCH of a CELL processor would be in PS3. Sony said, during the years 2001-2004, they'd have a 1 TFLOP / TeraFlop CPU in PS3. that would've required 4 CELLs on one chip or the equivalent of 32 SPEs, running at 4 to 4.6 GHz. Instead, PS3 gets a CELL with 7 SPEs running at 3.2 GHz. this provides roughly only 1/5th of a TFLOP. to make matters worse, 1 SPE is always dedicated to the OS and isn't really used for gaming. Also a 2nd SPE is on-standby to be used for the OS if need be. that leaves 5 to 6 SPEs for gaming. Now it gets even worse, because the Nvidia RSX GPU is so underpowered, developers are using some of the remaining CELL SPEs to do geometry & lighting calculations & culling of polygons so all RSX has to do is act like a rasterizer / pixel painter like the Graphics Syntheiszer in the PS2, where it just renders / draws / displays the graphics to the screen. Since CELL is doing some of the work the GPU should be doing, it leaves even less performance for the gameplay-related side of gaming; physics, a.i. etc. PS3 would've been okay, if Sony had co-designed or ordered a custom Shader Model 4.0 GPU with EDRAM from Nvidia. In reality, even though PS3 came out later than Xbox 360, the PS3 is using an older GPU architecture than Xbox 360 which is really sad. |
#20
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Xbox 360 graphics capability vs PlayStation3 (X360 is superior)
On May 3, 3:16 pm, (vince) wrote:
In article . com, AirRaid wrote: http://forum.teamxbox.com/showpost.p...2&postcount=11 GPU Transistor Count PS3 - RSX transistor count: 300.2 million transistors Xbox 360 - Xenos transistor count: 337 million (232 million parent die +105 million EDRAM daughter die) But the PS3 has the more powerful Flux Capacitor. -- And PS3 has the more powerful price-tag; $599, more powerful than even the Xbox 360 Elite's price-tag |
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