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#1
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Xbox 360 graphics capability vs PlayStation3 (X360 is superior)
http://forum.teamxbox.com/showpost.p...2&postcount=11
GPU Transistor Count PS3 - RSX transistor count: 300.2 million transistors Xbox 360 - Xenos transistor count: 337 million (232 million parent die +105 million EDRAM daughter die) GPU clock Xbox 360 - Xenos clocked at 500 Mhz PS3 - RSX clocked at 500 MHz GPU video memory Xbox 360 - Xenos: 512 MB of 700 Mhz GDDR3 VRAM on a 128-bit bus Xbox 360 - Xenos: 10 MB daughter Embedded DRAM as framebuffer (32GB/s bus, multiplied by 8 thanks to multisampling unpacking for an effective bandwidth of 256 MB/s, the internal eDRAM bandwidth) PS3 - RSX: 256 MB GDDR3 VRAM clocked at 650 Mhz on a 128-bit bus PS3 - RSX: 256 MB of Rambus XDR DRAM via Cell (with latency penalty) Triangle Setup Xbox 360 - 500 Million Triangles/sec PS3 - 250 Million Triangles/sec Vertex Shader Processing Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines) Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines) Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines) Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines) PS3 - 1.1 Billion Vertices/sec (if all 8 Vertex Pipelines remain) PS3 - 0.825 Billion Vertices/sec (if downgraded to 6 Vertex Pipelines) Filtered Texture Fetch Xbox 360 - 8.0 Billion Texels/sec PS3 - 13.2 Billion Texels/sec (if all 24 Pixel Pipelines remain) PS3 - 11.0 Billion Texels/sec (if downgraded to 20 Pixel Pipelines) Vertex Texture Fetch Xbox 360 - 8.0 Billion Texels/sec PS3 - 4.4 Billion Texels/sec (if all 8 Vertex Pipelines remain) PS3 - 3.3 Billion Texels/sec (if downgraded to 6 Vertex Pipelines) Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock) Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines) Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines) Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines) Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines) PS3 - 17.6 Billion Pixels/sec (if all 24 Pixel Pipelines remain) PS3 - 13.2 Billion Pixels/sec (if downgraded to 20 Pixel Pipelines) Pixel Shader Processing without Textures (Pixel ALU x Clock) Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines) Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines) Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines) Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines) PS3 - 26.4 Billion Pixels/sec (if all 24 Pixel Pipelines remain) PS3 - 22.0 Billion Pixels/sec (if downgraded to 20 Pixel Pipelines) Multisampled Fill Rate Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz) PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz) Pixel Fill Rate with 4x Multisampled Anti-Aliasing Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4) PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4) Pixel Fill Rate without Anti-Aliasing Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz) PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz) Frame Buffer Bandwidth Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering) PS3 - 22.4 GB/sec (shared with other graphics data: textures and vertices) PS3 - 12.4 GB/sec (with 10.0 GB/sec subtracted for textures and vertices) PS3 - 10.0 GB/sec (with 12.4 GB/sec subtracted for textures and vertices) Texture/Vertex Memory Bandwidth Xbox 360 - 22.4 GB/sec (shared with CPU) Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU) Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU) PS3 - 22.4 GB/sec (shared with frame buffer) PS3 - 12.4 GB/sec (with 10.0 GB/sec subtracted for frame buffer) PS3 - 10.0 GB/sec (with 12.4 GB/sec subtracted for frame buffer) PS3 - additional 20.0 GB/sec when reading from XDR memory (with latency penalty) Shader Model Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture PS3 - Shader Model 3.0 / Discrete Shader Architecture |
#2
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Xbox 360 graphics capability vs PlayStation3 (X360 is superior)
useless info snipped
thanks for that... i can finally stop worrying about it. |
#3
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Xbox 360 graphics capability vs PlayStation3 (X360 is superior)
On May 2, 2:03 pm, Mattuzzi wrote:
useless info snipped thanks for that... i can finally stop worrying about it. it's just to quiet the PS3 fanboys who think their $500 or $600 PS3 can compete with Xbox 360 graphically, much less surpass it. |
#4
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Xbox 360 graphics capability vs PlayStation3 (X360 is superior)
On May 2, 1:59 pm, AirRaid wrote:
http://forum.teamxbox.com/showpost.p...2&postcount=11 GPU Transistor Count PS3 - RSX transistor count: 300.2 million transistors Xbox 360 - Xenos transistor count: 337 million (232 million parent die +105 million EDRAM daughter die) GPU clock Xbox 360 - Xenos clocked at 500 Mhz PS3 - RSX clocked at 500 MHz GPU video memory Xbox 360 - Xenos: 512 MB of 700 Mhz GDDR3 VRAM on a 128-bit bus Xbox 360 - Xenos: 10 MB daughter Embedded DRAM as framebuffer (32GB/s bus, multiplied by 8 thanks to multisampling unpacking for an effective bandwidth of 256 MB/s, the internal eDRAM bandwidth) PS3 - RSX: 256 MB GDDR3 VRAM clocked at 650 Mhz on a 128-bit bus PS3 - RSX: 256 MB of Rambus XDR DRAM via Cell (with latency penalty) Triangle Setup Xbox 360 - 500 Million Triangles/sec PS3 - 250 Million Triangles/sec Vertex Shader Processing Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines) Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines) Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines) Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines) PS3 - 1.1 Billion Vertices/sec (if all 8 Vertex Pipelines remain) PS3 - 0.825 Billion Vertices/sec (if downgraded to 6 Vertex Pipelines) Filtered Texture Fetch Xbox 360 - 8.0 Billion Texels/sec PS3 - 13.2 Billion Texels/sec (if all 24 Pixel Pipelines remain) PS3 - 11.0 Billion Texels/sec (if downgraded to 20 Pixel Pipelines) Vertex Texture Fetch Xbox 360 - 8.0 Billion Texels/sec PS3 - 4.4 Billion Texels/sec (if all 8 Vertex Pipelines remain) PS3 - 3.3 Billion Texels/sec (if downgraded to 6 Vertex Pipelines) Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock) Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines) Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines) Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines) Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines) PS3 - 17.6 Billion Pixels/sec (if all 24 Pixel Pipelines remain) PS3 - 13.2 Billion Pixels/sec (if downgraded to 20 Pixel Pipelines) Pixel Shader Processing without Textures (Pixel ALU x Clock) Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines) Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines) Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines) Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines) PS3 - 26.4 Billion Pixels/sec (if all 24 Pixel Pipelines remain) PS3 - 22.0 Billion Pixels/sec (if downgraded to 20 Pixel Pipelines) Multisampled Fill Rate Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz) PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz) Pixel Fill Rate with 4x Multisampled Anti-Aliasing Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4) PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4) Pixel Fill Rate without Anti-Aliasing Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz) PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz) Frame Buffer Bandwidth Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering) PS3 - 22.4 GB/sec (shared with other graphics data: textures and vertices) PS3 - 12.4 GB/sec (with 10.0 GB/sec subtracted for textures and vertices) PS3 - 10.0 GB/sec (with 12.4 GB/sec subtracted for textures and vertices) Texture/Vertex Memory Bandwidth Xbox 360 - 22.4 GB/sec (shared with CPU) Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU) Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU) PS3 - 22.4 GB/sec (shared with frame buffer) PS3 - 12.4 GB/sec (with 10.0 GB/sec subtracted for frame buffer) PS3 - 10.0 GB/sec (with 12.4 GB/sec subtracted for frame buffer) PS3 - additional 20.0 GB/sec when reading from XDR memory (with latency penalty) Shader Model Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture PS3 - Shader Model 3.0 / Discrete Shader Architecture On paper statistics generally glaze people over... But the proof is in there and you can see this in the cross-platform games available on both PS3 and 360, the 360 versions look a tad better.... It brings up the question: what kind of person would spend up to 40% more to own a PS3 over an XBox 360 just on brand loyalty? I think it's incredibly stupid thing to do. I've heard the argument "it's the games", but where are these games? The XBox 360 got a year head start it will always have a bigger library and it looks to be getting the better exclusives between the two. |
#5
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Xbox 360 graphics capability vs PlayStation3 (X360 is superior)
Air Raid wrote:
On May 2, 2:03 pm, Mattuzzi wrote: useless info snipped thanks for that... i can finally stop worrying about it. it's just to quiet the PS3 fanboys who think their $500 or $600 PS3 can compete with Xbox 360 graphically, much less surpass it. ...you think they're reading the NVidia and ATI computer peripheral groups? |
#6
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Xbox 360 graphics capability vs PlayStation3 (X360 is superior)
On May 2, 2:39 pm, RMZ wrote:
It brings up the question: what kind of person would spend up to 40% more to own a PS3 over an XBox 360 just on brand loyalty? I think it's incredibly stupid thing to do. I've heard the argument "it's the games", but where are these games? The XBox 360 got a year head start it will always have a bigger library and it looks to be getting the better exclusives between the two. The only advantage the PS3 currently has over the 360 as a gaming console is better reliability (but this is becoming less an issue with new 360's). I think the only thing that could give the PS3 a mid- life boost in a couple years is after multiple price cuts the PS3 will be cheap enough that some of the millions of PS2 owners will start trading in their consoles for a PS3. Until then I don't see much light at the end of the tunnel for the PS3. |
#7
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Xbox 360 graphics capability vs PlayStation3 (X360 is superior)
"Tomcat" wrote in message oups.com... On May 2, 2:39 pm, RMZ wrote: It brings up the question: what kind of person would spend up to 40% more to own a PS3 over an XBox 360 just on brand loyalty? I think it's incredibly stupid thing to do. I've heard the argument "it's the games", but where are these games? The XBox 360 got a year head start it will always have a bigger library and it looks to be getting the better exclusives between the two. The only advantage the PS3 currently has over the 360 as a gaming console is better reliability (but this is becoming less an issue with new 360's). MS still has a ways to go before I'd say that. http://www.gametrailers.com/umwatcher.php?id=61572 http://www.gametrailers.com/umwatcher.php?id=61906 http://arstechnica.com/journals/thum...ution-in-sight http://loot-ninja.com/2007/05/02/xbo...ansfer-issues/ http://www.tgdaily.com/content/view/31850/118/ http://www.n4g.com/xbox360/News-37230.aspx http://www.gwn.com/news/story.php/id...DVD_Drive.html Maybe when MS goes to the newer chipset (65nm and the BenQ DVD Drive "only") the system http://www.n4g.com/xbox360/News-37121.aspx this fall will finally be stable but I think it's sad it takes 2 years to get the system functional. Here's to hoping MS will get their act together on the "next" box ut of the gate. http://www.n4g.com/xbox360/News-37121.aspx |
#8
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Xbox 360 graphics (eliminated crossposting)
AirRaid wrote:
off topic console info There are reasons newsgroups have names AirRaid, one of them is to keep off-topic posts like this one out of newsgroups where they do not belong. You have violated netiquette on this topic often recently, and you are not doing the readers of this NG any favors by enabling replies to be cross posted. In the future, if you feel the need to send a multi-NG post, just post to one group at a time, so the replies do not get bounced from group to group. That way to get to get out your message, and the readers do not get frustrated with off-topic threads. Help us out Airraid, please. |
#9
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Xbox 360 graphics capability vs PlayStation3 (X360 is superior)
"boodybandit" wrote in message . .. "Tomcat" wrote in message oups.com... On May 2, 2:39 pm, RMZ wrote: It brings up the question: what kind of person would spend up to 40% more to own a PS3 over an XBox 360 just on brand loyalty? I think it's incredibly stupid thing to do. I've heard the argument "it's the games", but where are these games? The XBox 360 got a year head start it will always have a bigger library and it looks to be getting the better exclusives between the two. The only advantage the PS3 currently has over the 360 as a gaming console is better reliability (but this is becoming less an issue with new 360's). MS still has a ways to go before I'd say that. http://www.gametrailers.com/umwatcher.php?id=61572 http://www.gametrailers.com/umwatcher.php?id=61906 http://arstechnica.com/journals/thum...ution-in-sight http://loot-ninja.com/2007/05/02/xbo...ansfer-issues/ http://www.tgdaily.com/content/view/31850/118/ http://www.n4g.com/xbox360/News-37230.aspx http://www.gwn.com/news/story.php/id...DVD_Drive.html Maybe when MS goes to the newer chipset (65nm and the BenQ DVD Drive "only") the system http://www.n4g.com/xbox360/News-37121.aspx this fall will finally be stable but I think it's sad it takes 2 years to get the system functional. Here's to hoping MS will get their act together on the "next" box ut of the gate. http://www.n4g.com/xbox360/News-37121.aspx That is just plain ****ed up! Now I know MS has made some bad consoles, and is seemingly getting that straight, though a bit late. But now they add the transfer woes of games and data in migration to the newer boxes along with the crappy assed made DVD drives. WTF! I guess if you can't get it right the first time, you get it right the second time, or the third time, or WTF ever time. I am very lucky (though this is my second box replaced last October) that my drive is quiet (yes I mean quiet) and has never scratched or ruined a game disc. IMHO, they made the first Xbox right the first time, what is going on? I'm going (pretty sure anyway) to get the Elite when the newer CPU and GPU chipsets are made with them, I am damn sure going to see that I get a quiet drive and make damn sure the retailers knows they are replacing it over and over again until I get the better drive, or all bets are off. |
#10
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Xbox 360 graphics capability vs PlayStation3 (X360 is superior)
On May 2, 2:59 pm, AirRaid wrote:
http://forum.teamxbox.com/showpost.p...2&postcount=11 Hmm... didn't even bother to read, the info comes from a 'forum.teamxbox.com'... hmm... can we say 'biased'? Sure, lots of numbers and techno mambo jambo, which I'm sure if I go to a hypothetical 'forum.teamPS.com' they would probably have a similar techno mambo jambo with whatever numbers the PS3 is better than the Xbox. All in all, 99.95% of the players won't notice a difference in normal gaming. Maybe, if they take screen shots and analyze pixel by pixel there may be a difference here and there. Now the point remains, is the PS3 worth more than the Xbox360? My answer remains the same as it was a year ago... if the game library is bigger and, specially, more varied then yes, otherwise, no. In my particular case, I mostly play RPGs (turn based at that), so at this moment neither of the two consoles is worth buying yet. |
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