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Xbox 360 graphics capability vs PlayStation3 (X360 is superior)



 
 
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  #1  
Old May 2nd 07, 07:59 PM posted to alt.games.video.xbox,alt.games.video.sony-playstation2,alt.games.video.sony-playstation3,alt.comp.periphs.videocards.ati,alt.comp.periphs.videocards.nvidia
AirRaid
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Posts: 51
Default Xbox 360 graphics capability vs PlayStation3 (X360 is superior)

http://forum.teamxbox.com/showpost.p...2&postcount=11

GPU Transistor Count
PS3 - RSX transistor count: 300.2 million transistors
Xbox 360 - Xenos transistor count: 337 million (232 million parent die
+105 million EDRAM daughter die)

GPU clock
Xbox 360 - Xenos clocked at 500 Mhz
PS3 - RSX clocked at 500 MHz

GPU video memory
Xbox 360 - Xenos: 512 MB of 700 Mhz GDDR3 VRAM on a 128-bit bus
Xbox 360 - Xenos: 10 MB daughter Embedded DRAM as framebuffer (32GB/s
bus, multiplied by 8 thanks to multisampling unpacking for an
effective bandwidth of 256 MB/s, the internal eDRAM bandwidth)
PS3 - RSX: 256 MB GDDR3 VRAM clocked at 650 Mhz on a 128-bit bus
PS3 - RSX: 256 MB of Rambus XDR DRAM via Cell (with latency penalty)

Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec

Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified
Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified
Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified
Pipelines)
PS3 - 1.1 Billion Vertices/sec (if all 8 Vertex Pipelines remain)
PS3 - 0.825 Billion Vertices/sec (if downgraded to 6 Vertex Pipelines)

Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 13.2 Billion Texels/sec (if all 24 Pixel Pipelines remain)
PS3 - 11.0 Billion Texels/sec (if downgraded to 20 Pixel Pipelines)

Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.4 Billion Texels/sec (if all 8 Vertex Pipelines remain)
PS3 - 3.3 Billion Texels/sec (if downgraded to 6 Vertex Pipelines)

Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x
Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified
Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified
Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified
Pipelines)
PS3 - 17.6 Billion Pixels/sec (if all 24 Pixel Pipelines remain)
PS3 - 13.2 Billion Pixels/sec (if downgraded to 20 Pixel Pipelines)

Pixel Shader Processing without Textures (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified
Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified
Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified
Pipelines)
PS3 - 26.4 Billion Pixels/sec (if all 24 Pixel Pipelines remain)
PS3 - 22.0 Billion Pixels/sec (if downgraded to 20 Pixel Pipelines)

Multisampled Fill Rate
Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)

Pixel Fill Rate with 4x Multisampled Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)

Pixel Fill Rate without Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)

Frame Buffer Bandwidth
Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
PS3 - 22.4 GB/sec (shared with other graphics data: textures and
vertices)
PS3 - 12.4 GB/sec (with 10.0 GB/sec subtracted for textures and
vertices)
PS3 - 10.0 GB/sec (with 12.4 GB/sec subtracted for textures and
vertices)

Texture/Vertex Memory Bandwidth
Xbox 360 - 22.4 GB/sec (shared with CPU)
Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
PS3 - 22.4 GB/sec (shared with frame buffer)
PS3 - 12.4 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
PS3 - 10.0 GB/sec (with 12.4 GB/sec subtracted for frame buffer)
PS3 - additional 20.0 GB/sec when reading from XDR memory (with
latency penalty)

Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture

  #2  
Old May 2nd 07, 08:03 PM posted to alt.games.video.xbox,alt.games.video.sony-playstation2,alt.games.video.sony-playstation3,alt.comp.periphs.videocards.ati,alt.comp.periphs.videocards.nvidia
Mattuzzi
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Posts: 2
Default Xbox 360 graphics capability vs PlayStation3 (X360 is superior)

useless info snipped

thanks for that... i can finally stop worrying about it.
  #3  
Old May 2nd 07, 08:11 PM posted to alt.games.video.xbox,alt.games.video.sony-playstation2,alt.games.video.sony-playstation3,alt.comp.periphs.videocards.ati,alt.comp.periphs.videocards.nvidia
Air Raid
external usenet poster
 
Posts: 35
Default Xbox 360 graphics capability vs PlayStation3 (X360 is superior)

On May 2, 2:03 pm, Mattuzzi wrote:
useless info snipped


thanks for that... i can finally stop worrying about it.



it's just to quiet the PS3 fanboys who think their $500 or $600 PS3
can compete with Xbox 360 graphically, much less surpass it.

  #4  
Old May 2nd 07, 08:39 PM posted to alt.games.video.xbox,alt.games.video.sony-playstation2,alt.games.video.sony-playstation3,alt.comp.periphs.videocards.ati,alt.comp.periphs.videocards.nvidia
RMZ
external usenet poster
 
Posts: 32
Default Xbox 360 graphics capability vs PlayStation3 (X360 is superior)

On May 2, 1:59 pm, AirRaid wrote:
http://forum.teamxbox.com/showpost.p...2&postcount=11

GPU Transistor Count
PS3 - RSX transistor count: 300.2 million transistors
Xbox 360 - Xenos transistor count: 337 million (232 million parent die
+105 million EDRAM daughter die)

GPU clock
Xbox 360 - Xenos clocked at 500 Mhz
PS3 - RSX clocked at 500 MHz

GPU video memory
Xbox 360 - Xenos: 512 MB of 700 Mhz GDDR3 VRAM on a 128-bit bus
Xbox 360 - Xenos: 10 MB daughter Embedded DRAM as framebuffer (32GB/s
bus, multiplied by 8 thanks to multisampling unpacking for an
effective bandwidth of 256 MB/s, the internal eDRAM bandwidth)
PS3 - RSX: 256 MB GDDR3 VRAM clocked at 650 Mhz on a 128-bit bus
PS3 - RSX: 256 MB of Rambus XDR DRAM via Cell (with latency penalty)

Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec

Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified
Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified
Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified
Pipelines)
PS3 - 1.1 Billion Vertices/sec (if all 8 Vertex Pipelines remain)
PS3 - 0.825 Billion Vertices/sec (if downgraded to 6 Vertex Pipelines)

Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 13.2 Billion Texels/sec (if all 24 Pixel Pipelines remain)
PS3 - 11.0 Billion Texels/sec (if downgraded to 20 Pixel Pipelines)

Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.4 Billion Texels/sec (if all 8 Vertex Pipelines remain)
PS3 - 3.3 Billion Texels/sec (if downgraded to 6 Vertex Pipelines)

Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x
Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified
Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified
Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified
Pipelines)
PS3 - 17.6 Billion Pixels/sec (if all 24 Pixel Pipelines remain)
PS3 - 13.2 Billion Pixels/sec (if downgraded to 20 Pixel Pipelines)

Pixel Shader Processing without Textures (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified
Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified
Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified
Pipelines)
PS3 - 26.4 Billion Pixels/sec (if all 24 Pixel Pipelines remain)
PS3 - 22.0 Billion Pixels/sec (if downgraded to 20 Pixel Pipelines)

Multisampled Fill Rate
Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)

Pixel Fill Rate with 4x Multisampled Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)

Pixel Fill Rate without Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)

Frame Buffer Bandwidth
Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
PS3 - 22.4 GB/sec (shared with other graphics data: textures and
vertices)
PS3 - 12.4 GB/sec (with 10.0 GB/sec subtracted for textures and
vertices)
PS3 - 10.0 GB/sec (with 12.4 GB/sec subtracted for textures and
vertices)

Texture/Vertex Memory Bandwidth
Xbox 360 - 22.4 GB/sec (shared with CPU)
Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
PS3 - 22.4 GB/sec (shared with frame buffer)
PS3 - 12.4 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
PS3 - 10.0 GB/sec (with 12.4 GB/sec subtracted for frame buffer)
PS3 - additional 20.0 GB/sec when reading from XDR memory (with
latency penalty)

Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture


On paper statistics generally glaze people over... But the proof is in
there and you can see this in the cross-platform games available on
both PS3 and 360, the 360 versions look a tad better.... It brings up
the question: what kind of person would spend up to 40% more to own a
PS3 over an XBox 360 just on brand loyalty? I think it's incredibly
stupid thing to do. I've heard the argument "it's the games", but
where are these games? The XBox 360 got a year head start it will
always have a bigger library and it looks to be getting the better
exclusives between the two.







  #5  
Old May 2nd 07, 09:44 PM posted to alt.games.video.xbox,alt.games.video.sony-playstation2,alt.games.video.sony-playstation3,alt.comp.periphs.videocards.ati,alt.comp.periphs.videocards.nvidia
Shawk
external usenet poster
 
Posts: 122
Default Xbox 360 graphics capability vs PlayStation3 (X360 is superior)

Air Raid wrote:
On May 2, 2:03 pm, Mattuzzi wrote:
useless info snipped


thanks for that... i can finally stop worrying about it.



it's just to quiet the PS3 fanboys who think their $500 or $600 PS3
can compete with Xbox 360 graphically, much less surpass it.



...you think they're reading the NVidia and ATI computer peripheral groups?

  #6  
Old May 2nd 07, 09:54 PM posted to alt.games.video.xbox,alt.games.video.sony-playstation2,alt.games.video.sony-playstation3,alt.comp.periphs.videocards.ati,alt.comp.periphs.videocards.nvidia
Tomcat
external usenet poster
 
Posts: 2
Default Xbox 360 graphics capability vs PlayStation3 (X360 is superior)

On May 2, 2:39 pm, RMZ wrote:

It brings up
the question: what kind of person would spend up to 40% more to own a
PS3 over an XBox 360 just on brand loyalty? I think it's incredibly
stupid thing to do. I've heard the argument "it's the games", but
where are these games? The XBox 360 got a year head start it will
always have a bigger library and it looks to be getting the better
exclusives between the two.


The only advantage the PS3 currently has over the 360 as a gaming
console is better reliability (but this is becoming less an issue with
new 360's). I think the only thing that could give the PS3 a mid-
life boost in a couple years is after multiple price cuts the PS3 will
be cheap enough that some of the millions of PS2 owners will start
trading in their consoles for a PS3. Until then I don't see much
light at the end of the tunnel for the PS3.


  #7  
Old May 2nd 07, 10:47 PM posted to alt.games.video.xbox,alt.games.video.sony-playstation2,alt.games.video.sony-playstation3,alt.comp.periphs.videocards.ati,alt.comp.periphs.videocards.nvidia
boodybandit[_2_]
external usenet poster
 
Posts: 16
Default Xbox 360 graphics capability vs PlayStation3 (X360 is superior)


"Tomcat" wrote in message
oups.com...
On May 2, 2:39 pm, RMZ wrote:

It brings up
the question: what kind of person would spend up to 40% more to own a
PS3 over an XBox 360 just on brand loyalty? I think it's incredibly
stupid thing to do. I've heard the argument "it's the games", but
where are these games? The XBox 360 got a year head start it will
always have a bigger library and it looks to be getting the better
exclusives between the two.


The only advantage the PS3 currently has over the 360 as a gaming
console is better reliability (but this is becoming less an issue with
new 360's).


MS still has a ways to go before I'd say that.
http://www.gametrailers.com/umwatcher.php?id=61572
http://www.gametrailers.com/umwatcher.php?id=61906

http://arstechnica.com/journals/thum...ution-in-sight

http://loot-ninja.com/2007/05/02/xbo...ansfer-issues/

http://www.tgdaily.com/content/view/31850/118/

http://www.n4g.com/xbox360/News-37230.aspx

http://www.gwn.com/news/story.php/id...DVD_Drive.html

Maybe when MS goes to the newer chipset (65nm and the BenQ DVD Drive "only")
the system http://www.n4g.com/xbox360/News-37121.aspx this fall will
finally be stable but I think it's sad it takes 2 years to get the system
functional. Here's to hoping MS will get their act together on the "next"
box ut of the gate.

http://www.n4g.com/xbox360/News-37121.aspx

  #8  
Old May 2nd 07, 10:54 PM posted to alt.comp.periphs.videocards.nvidia
Mr.E Solved!
external usenet poster
 
Posts: 888
Default Xbox 360 graphics (eliminated crossposting)

AirRaid wrote:

off topic console info

There are reasons newsgroups have names AirRaid, one of them is to keep
off-topic posts like this one out of newsgroups where they do not belong.

You have violated netiquette on this topic often recently, and you are
not doing the readers of this NG any favors by enabling replies to be
cross posted.

In the future, if you feel the need to send a multi-NG post, just post
to one group at a time, so the replies do not get bounced from group to
group. That way to get to get out your message, and the readers do not
get frustrated with off-topic threads.

Help us out Airraid, please.
  #9  
Old May 3rd 07, 02:10 PM posted to alt.games.video.xbox,alt.games.video.sony-playstation2,alt.games.video.sony-playstation3,alt.comp.periphs.videocards.ati,alt.comp.periphs.videocards.nvidia
Tom
external usenet poster
 
Posts: 49
Default Xbox 360 graphics capability vs PlayStation3 (X360 is superior)


"boodybandit" wrote in message
. ..

"Tomcat" wrote in message
oups.com...
On May 2, 2:39 pm, RMZ wrote:

It brings up
the question: what kind of person would spend up to 40% more to own a
PS3 over an XBox 360 just on brand loyalty? I think it's incredibly
stupid thing to do. I've heard the argument "it's the games", but
where are these games? The XBox 360 got a year head start it will
always have a bigger library and it looks to be getting the better
exclusives between the two.


The only advantage the PS3 currently has over the 360 as a gaming
console is better reliability (but this is becoming less an issue with
new 360's).


MS still has a ways to go before I'd say that.
http://www.gametrailers.com/umwatcher.php?id=61572
http://www.gametrailers.com/umwatcher.php?id=61906

http://arstechnica.com/journals/thum...ution-in-sight

http://loot-ninja.com/2007/05/02/xbo...ansfer-issues/

http://www.tgdaily.com/content/view/31850/118/

http://www.n4g.com/xbox360/News-37230.aspx

http://www.gwn.com/news/story.php/id...DVD_Drive.html

Maybe when MS goes to the newer chipset (65nm and the BenQ DVD Drive
"only") the system http://www.n4g.com/xbox360/News-37121.aspx this fall
will finally be stable but I think it's sad it takes 2 years to get the
system functional. Here's to hoping MS will get their act together on the
"next" box ut of the gate.

http://www.n4g.com/xbox360/News-37121.aspx


That is just plain ****ed up! Now I know MS has made some bad consoles, and
is seemingly getting that straight, though a bit late. But now they add the
transfer woes of games and data in migration to the newer boxes along with
the crappy assed made DVD drives. WTF! I guess if you can't get it right the
first time, you get it right the second time, or the third time, or WTF ever
time. I am very lucky (though this is my second box replaced last October)
that my drive is quiet (yes I mean quiet) and has never scratched or ruined
a game disc.

IMHO, they made the first Xbox right the first time, what is going on?

I'm going (pretty sure anyway) to get the Elite when the newer CPU and GPU
chipsets are made with them, I am damn sure going to see that I get a quiet
drive and make damn sure the retailers knows they are replacing it over and
over again until I get the better drive, or all bets are off.

  #10  
Old May 3rd 07, 04:00 PM posted to alt.games.video.xbox,alt.games.video.sony-playstation2,alt.games.video.sony-playstation3,alt.comp.periphs.videocards.ati,alt.comp.periphs.videocards.nvidia
Wolfing
external usenet poster
 
Posts: 3
Default Xbox 360 graphics capability vs PlayStation3 (X360 is superior)

On May 2, 2:59 pm, AirRaid wrote:
http://forum.teamxbox.com/showpost.p...2&postcount=11

Hmm... didn't even bother to read, the info comes from a
'forum.teamxbox.com'... hmm... can we say 'biased'? Sure, lots of
numbers and techno mambo jambo, which I'm sure if I go to a
hypothetical 'forum.teamPS.com' they would probably have a similar
techno mambo jambo with whatever numbers the PS3 is better than the
Xbox.
All in all, 99.95% of the players won't notice a difference in normal
gaming. Maybe, if they take screen shots and analyze pixel by pixel
there may be a difference here and there.
Now the point remains, is the PS3 worth more than the Xbox360? My
answer remains the same as it was a year ago... if the game library is
bigger and, specially, more varied then yes, otherwise, no. In my
particular case, I mostly play RPGs (turn based at that), so at this
moment neither of the two consoles is worth buying yet.

 




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