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#41
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On Sat, 28 Feb 2004 22:38:55 GMT, drocket wrote:
And it still doesn't make sense that they're targetting their current game at a tiny, tiny market (people who want to play 3d shooters on a notebook), but with their next game, they're planning to cut out a large chunk of the market (anyone who doesn't have a high-end videocard from the next year or so. And that's going to include the entire notebook market they're currently trying to cater to.) I dare say they have good reason to believe there is a bigger potential market than you do, I can't imagine they went to all the pain of writing a software renderer just to satisfy a couple of users. -- Andrew. To email unscramble & remove spamtrap. Help make Usenet a better place: English is read downwards, please don't top post. Trim messages to quote only relevent text. Check groups.google.com before asking a question. |
#42
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On Sun, 29 Feb 2004 07:03:26 +0000, Andrew spamtrap@localhost wrote:
I dare say they have good reason to believe there is a bigger potential market than you do, I can't imagine they went to all the pain of writing a software renderer just to satisfy a couple of users. So why are they planning to dump them (and a large percentage of desktop users) in the next version? |
#43
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"Kevin C." brightened my day with his incisive wit
when in om he conjectured that: wrote in message ... In alt.comp.periphs.videocards.ati faster_framerates wrote: I'm sorry, but what is the benefit of excluding a market of consumers with average video cards? They are targeting average video cards, it's just that they're targeting the average cards of 2006. That's somewhat contradictory with his statement that he wishes the Intel video chips would go away. Whether you choose to believe it or not, most people do not own high end GPUs today, nor will they tomorrow. Yes they will. The "average" will be higher capabilities than today. |
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