If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
#11
|
|||
|
|||
In alt.comp.periphs.videocards.ati Kevin C. wrote:
wrote in message ... They are targeting average video cards, it's just that they're targeting the average cards of 2006. That's somewhat contradictory with his statement that he wishes the Intel video chips would go away. The exact quote is "The only thing more we could wish for is for the badly underpowered integrated graphics chips from Intel and others to go away or improve enough that they aren't such unfortunate handicaps for game developers." I see no contradiction there. Whether you choose to believe it or not, most people do not own high end GPUs today, nor will they tomorrow. Even above the casual gamer, there are many folks who are still running GF2-era devices. I'm perfectly aware of that, but what kind of performance do you expect from today's high-end games running on that level of hardware? There are plenty of games out today that won't even run on anything lower than a GF3. In 2006 I imagine that just as many people will still be running the GF4s and Radeons that are in their computers today, the same cards that Mr. Sweeney has targeted to exclude. Quite possible, but they shouldn't expect all progress to halt just to accomodate them. Also, how many new computers will be sold with GeForce4s then? Keep in mind that this engine is what Epic hope other developers will be using for years after its release, meaning that limiting it to old hardware makes even less sense. And hey, if a developer wants to support old machines in 2008 they can still license the UT2003, Quake3 or any other engine! -a |
#13
|
|||
|
|||
wrote in message ... The exact quote is "The only thing more we could wish for is for the badly underpowered integrated graphics chips from Intel and others to go away or improve enough that they aren't such unfortunate handicaps for game developers." I see no contradiction there. If these "unfortunate handicaps" are what the average system is running, there's your contradiction. Mr. Sweeney wants to deliver his graphics engine; how many computers can actually run it is only relevant insofar as the bottom line. If Mr. Sweeney was interested in targeting average systems, his quote would have been "The only thing we could wish for is to be able to come up with clever algorithms and optimizations that would allow our engine to run smoothly on second-tier hardware". I'm perfectly aware of that, but what kind of performance do you expect from today's high-end games running on that level of hardware? There are plenty of games out today that won't even run on anything lower than a GF3. FYI, I play Mechwarrior 4 Mercenaries and Age of Mythology on a Voodoo3. I have no complaints about the quality of graphics. It _could_ be nicer, certainly, but it doesn't _need_ to be. That is, I've seen UT2k3 on a GF4 and I didn't think the small improvement over UT was worthy of a $200 upgrade. The games I can't play on a Voodoo3 are surprisingly narrow. Namely, they're all FPSes that require hardware T&L or some equally useless feature that adds little or nothing to picture quality, much less gameplay. Quite possible, but they shouldn't expect all progress to halt just to accomodate them. Also, how many new computers will be sold with GeForce4s then? Keep in mind that this engine is what Epic hope other developers will be using for years after its release, meaning that limiting it to old hardware makes even less sense. And hey, if a developer wants to support old machines in 2008 they can still license the UT2003, Quake3 or any other engine! And nobody said otherwise! But at the same time, that doesn't mean that Epic and Mr. Sweeney are gunning for the average system, if you care to get back to that point. |
#14
|
|||
|
|||
On Fri, 27 Feb 2004 08:12:28 GMT, drocket wrote:
I'm slightly confused about one point: one of the major new features of UT2004 is a software renderer. All by itself its rather confusing. I mean, at this point, who doesn't have SOME sort of 3d acceleration card? There's probably what, 3, maybe 4, people who are going to actually use the software mode? Maybe that is aimed at Laptop users. Laptops often have pretty powerful CPU's but with abyssmal video chipsets. -- Andrew. To email unscramble & remove spamtrap. Help make Usenet a better place: English is read downwards, please don't top post. Trim messages to quote only relevent text. Check groups.google.com before asking a question. |
#15
|
|||
|
|||
|
#16
|
|||
|
|||
And when there's 2 guys sitting beside each other in a boat you can snipe one's cranium off and the other just looks around whistling and scratching his sack ... -- : : She's got a tongue like an electric eel : and she likes the taste of a *man's* tonsils ... : |
#17
|
|||
|
|||
Andrew spamtrap@localhost wrote in message . ..
On Fri, 27 Feb 2004 01:08:25 -0000, "K" wrote: There has only been two occasions when I've installed a gfx card and said 'wow' to myself. The first was playing Unreal and Q2 on a Voodoo 2, the other was after I got a GF3 and seen all the Q3 engined games in high-res with all the candy. All the cards since then have only done what the GF3 did, just faster. In other words there has been little in the way of innovation. What has been long overdue in the graphics industry is a next 'wow' card. Far Cry on a 9700 Pro graphics card gave me a "wow". Even seeing the rain on water in Morrowind in a GF4 was a "wow" moment for me. There has been a lot of innovation in hardware and software since the GF3. Far Cry is very hard on my ati 9500 Pro, I can't put the settings on high without ending up with.. that jaggy feeling. And I don't use aniso and fsaa! On medium I can though play it fine, and it's a treat indeed! Very nice done... shaders..ouch... heavy on the card, but very nice to see! Yes, the 9500 Pro is already older... but still it has enough performance to .. get reasonable results! I hope the games get so heavy that my card can't play them well on resolutions I want, why... eye candy... shaders... action... nature that looks..almost as real! I want it, even if that means I have to upgrade my whole pc! Within 2 years the games will be elevated higher and what we find beautifull then is the norm! Then .. then the hardware will be so powerfulli can play games very freaking smoothly! And yes it's time games get more heavy, it's time the USE what DX9 offers them! So, I wait then I upgrade and I play the games... |
#18
|
|||
|
|||
Tim Sweeny is waiting for Carmack to announce specs for his
next engine before the Epic team "begins innovating". |
#19
|
|||
|
|||
That's exactly what the developer of UT2004 said on the Screen Savers last
night. Its to support laptops. JK "Andrew" spamtrap@localhost wrote in message ... On Fri, 27 Feb 2004 08:12:28 GMT, drocket wrote: I'm slightly confused about one point: one of the major new features of UT2004 is a software renderer. All by itself its rather confusing. I mean, at this point, who doesn't have SOME sort of 3d acceleration card? There's probably what, 3, maybe 4, people who are going to actually use the software mode? Maybe that is aimed at Laptop users. Laptops often have pretty powerful CPU's but with abyssmal video chipsets. -- Andrew. To email unscramble & remove spamtrap. Help make Usenet a better place: English is read downwards, please don't top post. Trim messages to quote only relevent text. Check groups.google.com before asking a question. |
#20
|
|||
|
|||
OnePunchMickey wrote in message ...
And when there's 2 guys sitting beside each other in a boat you can snipe one's cranium off and the other just looks around whistling and scratching his sack ... Maybe if you snipe... If you use an assualt weapon he hears you and will go by boat to you and will try to find you on land. |
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
"Sysmark" and "Unreal" definitions | ml wahl | Homebuilt PC's | 1 | November 17th 04 12:16 AM |
The next Unreal engine... | John | Ati Videocards | 41 | February 29th 04 07:05 AM |
Unreal 1 and a softmodded 9500-9700 radeon | aep@nospam writeme.com | Ati Videocards | 2 | August 28th 03 04:38 PM |
Asus 9280(128MB) low 3D performance with 3DMark2001 and Unreal Tournament | Hugo Sondermeijer | Nvidia Videocards | 3 | July 27th 03 04:46 PM |
What's P200 Mhx that Unreal Tournament asks for? | remeb | General | 1 | July 3rd 03 06:52 AM |