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#1
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Game Design Recommendations for future shooters :)
Hello,
Here are some game design recommendations for future shooters like battlefield 3 or so I want to: 1. Push my enemies of the buildings, actually just all people with my both hands. 2. Hand to hand combat. I want to grab my enemy with my both hands and throw him off a building (little bit different from 1, more wresstle like.). 3. I also wanna wrestle with my opponents, and even both drop off the building and the one who lands on bottom could die and one on top lives =D let physics decide who lands on bottom and hits floor hard. 4. When I throw the enemy down the building, the enemy sometimes survives and breaks his leg, and is screaming of pain. Also a nice scream when he falls would be nice. His weapons could also be damaged and unusuable... Then I walk down the stairway of the building... and then I stamp on his leg like Dirty Harry, and then the enemy screams of pain, and then I point my pistol at his head and blow a nice bullit right throw his forehead and then a nice hole should be visible with nice blood everywhere and then the enemy is dead. 5. When I see a sniper in the grassfield I wanna kick him... and I wanna kick his head, legs and just everything... I also wanna kick away his gun... so the sniper tries to kick my legs and kick me over and then we wrestle barehanded... the sniper gets on top of me... but then I hit him on the nose... and blood flies through the blue sky... and the sniper is hurt and is stunned a bit... and then I manage to get the sniper of me... I kick him off me... The sniper is still hurting... now I stand up.. and the sniper is still laying on the ground... and then BOOM I kick his balls... and the sniper goes OHHHHHHHHHHHHHH And then I kick his face again or so... and then somebody reaches for a weapon and finishes the other off =D 6. Also sometimes I want to hunt my victims.. for example victim is out of ammo and is wounded... and is dripping blood... he should leave a blood trail so then I can try to follow the blood trail... So I also want to play more with my victims.... (like a cat plays with his mouse =D) and sometimes when I am out of ammo I am the one running away... so then I am the hunteee. with necessary heavy breathing a little bit scared maybe too hehehehe, some stuff I touch/hit when a run against it gets dripped with blood prints/smears. And finally it should also be possible to bleed to death while bleeding... but reallllly slowly though... if I reach a medic in time... i'll be ok. Finally to implement these extra combat moves more "weapon selectors" are needed. So simply assinging keyboard keys 1,2,3,4,5,6,7,8,9,0 might not be enough anymore. So then some simple logic should be used: init: FirstDigitRead := false; SecondDigitRead := false; if NumberKeyPressed then begin if not FirstDigitRead then begin FirstDigit := NumberKey; FirstDigitRead := true; end else if not SecondDigitRead then begin SecondDigit := NumberKey; SecondDigitRead := true; end; end; if FirstDigitRead and SecondDigitRead then begin SelectedWeaponNumber := FirstDigitRead * 10 + SecondDigitRead; end; So thanks to this simple logic (example) it's now possible to use 00 to 99 weapons =D Yahahahahahahahahaha. So weapon 11 is KICK BALLS weapon 12 is HIT FACE/NOSE weapon 13 is BOTH HANDS TO PUSH OF BUILDING =D weapon 14 is GRAB MOTHER****ER TO THROW HIM/her . weapon 15 is KICK MOTHER****ER OFF ME. ETC =D YEAHAHAHAHAHAHAHAHA MORE BAD STUFFFFFF LOVELY =D MORE BLOOODDDD =D MORE HARD CORE BAD TO BONE ELITE STUFF =D Bye, Skybuck. |
#2
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Game Design Recommendations for future shooters :)
"Skybuck Flying" wrote in message ... Hello, Here are some game design recommendations for future shooters like battlefield 3 or so I want to: 1. Push my enemies of the buildings, actually just all people with my both hands. 2. Hand to hand combat. I want to grab my enemy with my both hands and throw him off a building (little bit different from 1, more wresstle like.). 3. I also wanna wrestle with my opponents, and even both drop off the building and the one who lands on bottom could die and one on top lives =D let physics decide who lands on bottom and hits floor hard. 4. When I throw the enemy down the building, the enemy sometimes survives and breaks his leg, and is screaming of pain. Also a nice scream when he falls would be nice. His weapons could also be damaged and unusuable... Then I walk down the stairway of the building... and then I stamp on his leg like Dirty Harry, and then the enemy screams of pain, and then I point my pistol at his head and blow a nice bullit right throw his forehead and then a nice hole should be visible with nice blood everywhere and then the enemy is dead. 5. When I see a sniper in the grassfield I wanna kick him... and I wanna kick his head, legs and just everything... I also wanna kick away his gun... so the sniper tries to kick my legs and kick me over and then we wrestle barehanded... the sniper gets on top of me... but then I hit him on the nose... and blood flies through the blue sky... and the sniper is hurt and is stunned a bit... and then I manage to get the sniper of me... I kick him off me... The sniper is still hurting... now I stand up.. and the sniper is still laying on the ground... and then BOOM I kick his balls... and the sniper goes OHHHHHHHHHHHHHH And then I kick his face again or so... and then somebody reaches for a weapon and finishes the other off =D 6. Also sometimes I want to hunt my victims.. for example victim is out of ammo and is wounded... and is dripping blood... he should leave a blood trail so then I can try to follow the blood trail... So I also want to play more with my victims.... (like a cat plays with his mouse =D) and sometimes when I am out of ammo I am the one running away... so then I am the hunteee. with necessary heavy breathing a little bit scared maybe too hehehehe, some stuff I touch/hit when a run against it gets dripped with blood prints/smears. And finally it should also be possible to bleed to death while bleeding... but reallllly slowly though... if I reach a medic in time... i'll be ok. Finally to implement these extra combat moves more "weapon selectors" are needed. So simply assinging keyboard keys 1,2,3,4,5,6,7,8,9,0 might not be enough anymore. So then some simple logic should be used: init: FirstDigitRead := false; SecondDigitRead := false; if NumberKeyPressed then begin if not FirstDigitRead then begin FirstDigit := NumberKey; FirstDigitRead := true; end else if not SecondDigitRead then begin SecondDigit := NumberKey; SecondDigitRead := true; end; end; if FirstDigitRead and SecondDigitRead then begin SelectedWeaponNumber := FirstDigitRead * 10 + SecondDigitRead; end; So thanks to this simple logic (example) it's now possible to use 00 to 99 weapons =D Yahahahahahahahahaha. So weapon 11 is KICK BALLS weapon 12 is HIT FACE/NOSE weapon 13 is BOTH HANDS TO PUSH OF BUILDING =D weapon 14 is GRAB MOTHER****ER TO THROW HIM/her . weapon 15 is KICK MOTHER****ER OFF ME. ETC =D YEAHAHAHAHAHAHAHAHA MORE BAD STUFFFFFF LOVELY =D MORE BLOOODDDD =D MORE HARD CORE BAD TO BONE ELITE STUFF =D Bye, Skybuck. So, do you do babysitting on the side? |
#3
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Game Design Recommendations for future shooters :)
goPostal wrote:
"Skybuck Flying" wrote in message ... Hello, Here are some game design recommendations for future shooters like battlefield 3 or so I want to: 1. Push my enemies of the buildings, actually just all people with my both hands. 2. Hand to hand combat. I want to grab my enemy with my both hands and throw him off a building (little bit different from 1, more wresstle like.). 3. I also wanna wrestle with my opponents, and even both drop off the building and the one who lands on bottom could die and one on top lives =D let physics decide who lands on bottom and hits floor hard. 4. When I throw the enemy down the building, the enemy sometimes survives and breaks his leg, and is screaming of pain. Also a nice scream when he falls would be nice. His weapons could also be damaged and unusuable... Then I walk down the stairway of the building... and then I stamp on his leg like Dirty Harry, and then the enemy screams of pain, and then I point my pistol at his head and blow a nice bullit right throw his forehead and then a nice hole should be visible with nice blood everywhere and then the enemy is dead. 5. When I see a sniper in the grassfield I wanna kick him... and I wanna kick his head, legs and just everything... I also wanna kick away his gun... so the sniper tries to kick my legs and kick me over and then we wrestle barehanded... the sniper gets on top of me... but then I hit him on the nose... and blood flies through the blue sky... and the sniper is hurt and is stunned a bit... and then I manage to get the sniper of me... I kick him off me... The sniper is still hurting... now I stand up.. and the sniper is still laying on the ground... and then BOOM I kick his balls... and the sniper goes OHHHHHHHHHHHHHH And then I kick his face again or so... and then somebody reaches for a weapon and finishes the other off =D 6. Also sometimes I want to hunt my victims.. for example victim is out of ammo and is wounded... and is dripping blood... he should leave a blood trail so then I can try to follow the blood trail... So I also want to play more with my victims.... (like a cat plays with his mouse =D) and sometimes when I am out of ammo I am the one running away... so then I am the hunteee. with necessary heavy breathing a little bit scared maybe too hehehehe, some stuff I touch/hit when a run against it gets dripped with blood prints/smears. And finally it should also be possible to bleed to death while bleeding... but reallllly slowly though... if I reach a medic in time... i'll be ok. Finally to implement these extra combat moves more "weapon selectors" are needed. So simply assinging keyboard keys 1,2,3,4,5,6,7,8,9,0 might not be enough anymore. So then some simple logic should be used: init: FirstDigitRead := false; SecondDigitRead := false; if NumberKeyPressed then begin if not FirstDigitRead then begin FirstDigit := NumberKey; FirstDigitRead := true; end else if not SecondDigitRead then begin SecondDigit := NumberKey; SecondDigitRead := true; end; end; if FirstDigitRead and SecondDigitRead then begin SelectedWeaponNumber := FirstDigitRead * 10 + SecondDigitRead; end; So thanks to this simple logic (example) it's now possible to use 00 to 99 weapons =D Yahahahahahahahahaha. So weapon 11 is KICK BALLS weapon 12 is HIT FACE/NOSE weapon 13 is BOTH HANDS TO PUSH OF BUILDING =D weapon 14 is GRAB MOTHER****ER TO THROW HIM/her . weapon 15 is KICK MOTHER****ER OFF ME. ETC =D YEAHAHAHAHAHAHAHAHA MORE BAD STUFFFFFF LOVELY =D MORE BLOOODDDD =D MORE HARD CORE BAD TO BONE ELITE STUFF =D Bye, Skybuck. So, do you do babysitting on the side? Made any home videos lately???? -- Rev. G.G. Willikers (Founder, Custodian & Janitor of the Shrine of HOoMSJ) "Sir, I am unaware of any such activity or operation - nor would I be disposed to discuss such an operation if it did in fact exist, sir." |
#4
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Game Design Recommendations for future shooters :)
"Rev. G.G. Willikers " wrote in message ... goPostal wrote: "Skybuck Flying" wrote in message ... Hello, Here are some game design recommendations for future shooters like battlefield 3 or so I want to: 1. Push my enemies of the buildings, actually just all people with my both hands. 2. Hand to hand combat. I want to grab my enemy with my both hands and throw him off a building (little bit different from 1, more wresstle like.). 3. I also wanna wrestle with my opponents, and even both drop off the building and the one who lands on bottom could die and one on top lives =D let physics decide who lands on bottom and hits floor hard. 4. When I throw the enemy down the building, the enemy sometimes survives and breaks his leg, and is screaming of pain. Also a nice scream when he falls would be nice. His weapons could also be damaged and unusuable... Then I walk down the stairway of the building... and then I stamp on his leg like Dirty Harry, and then the enemy screams of pain, and then I point my pistol at his head and blow a nice bullit right throw his forehead and then a nice hole should be visible with nice blood everywhere and then the enemy is dead. 5. When I see a sniper in the grassfield I wanna kick him... and I wanna kick his head, legs and just everything... I also wanna kick away his gun... so the sniper tries to kick my legs and kick me over and then we wrestle barehanded... the sniper gets on top of me... but then I hit him on the nose... and blood flies through the blue sky... and the sniper is hurt and is stunned a bit... and then I manage to get the sniper of me... I kick him off me... The sniper is still hurting... now I stand up.. and the sniper is still laying on the ground... and then BOOM I kick his balls... and the sniper goes OHHHHHHHHHHHHHH And then I kick his face again or so... and then somebody reaches for a weapon and finishes the other off =D 6. Also sometimes I want to hunt my victims.. for example victim is out of ammo and is wounded... and is dripping blood... he should leave a blood trail so then I can try to follow the blood trail... So I also want to play more with my victims.... (like a cat plays with his mouse =D) and sometimes when I am out of ammo I am the one running away... so then I am the hunteee. with necessary heavy breathing a little bit scared maybe too hehehehe, some stuff I touch/hit when a run against it gets dripped with blood prints/smears. And finally it should also be possible to bleed to death while bleeding... but reallllly slowly though... if I reach a medic in time... i'll be ok. Finally to implement these extra combat moves more "weapon selectors" are needed. So simply assinging keyboard keys 1,2,3,4,5,6,7,8,9,0 might not be enough anymore. So then some simple logic should be used: init: FirstDigitRead := false; SecondDigitRead := false; if NumberKeyPressed then begin if not FirstDigitRead then begin FirstDigit := NumberKey; FirstDigitRead := true; end else if not SecondDigitRead then begin SecondDigit := NumberKey; SecondDigitRead := true; end; end; if FirstDigitRead and SecondDigitRead then begin SelectedWeaponNumber := FirstDigitRead * 10 + SecondDigitRead; end; So thanks to this simple logic (example) it's now possible to use 00 to 99 weapons =D Yahahahahahahahahaha. So weapon 11 is KICK BALLS weapon 12 is HIT FACE/NOSE weapon 13 is BOTH HANDS TO PUSH OF BUILDING =D weapon 14 is GRAB MOTHER****ER TO THROW HIM/her . weapon 15 is KICK MOTHER****ER OFF ME. ETC =D YEAHAHAHAHAHAHAHAHA MORE BAD STUFFFFFF LOVELY =D MORE BLOOODDDD =D MORE HARD CORE BAD TO BONE ELITE STUFF =D Bye, Skybuck. So, do you do babysitting on the side? Made any home videos lately???? -- Rev. G.G. Willikers (Founder, Custodian & Janitor of the Shrine of HOoMSJ) "Sir, I am unaware of any such activity or operation - nor would I be disposed to discuss such an operation if it did in fact exist, sir." sick ****er |
#5
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Game Design Recommendations for future shooters :)
'Rev. G.G. Willikers' wrote:
| Made any home videos lately???? ____ And mailed them to NBC? Phil Weldon "Rev. G.G. Willikers " wrote in message ... | goPostal wrote: | "Skybuck Flying" wrote in message | ... | Hello, | | Here are some game design recommendations for future shooters like | battlefield 3 or so | | I want to: | | 1. Push my enemies of the buildings, actually just all people with my both | hands. | | 2. Hand to hand combat. I want to grab my enemy with my both hands and | throw him off a building (little bit different from 1, more wresstle | like.). | | 3. I also wanna wrestle with my opponents, and even both drop off the | building and the one who lands on bottom could die and one on top lives =D | let physics decide who lands on bottom and hits floor hard. | | 4. When I throw the enemy down the building, the enemy sometimes survives | and breaks his leg, and is screaming of pain. Also a nice scream when he | falls would be nice. His weapons could also be damaged and unusuable... | | Then I walk down the stairway of the building... and then I stamp on his | leg like Dirty Harry, and then the enemy screams of pain, and then I point | my pistol at his head and blow a nice bullit right throw his forehead and | then a nice hole should be visible with nice blood everywhere and then the | enemy is dead. | | 5. When I see a sniper in the grassfield I wanna kick him... and I wanna | kick his head, legs and just everything... I also wanna kick away his | gun... so the sniper tries to kick my legs and kick me over and then we | wrestle barehanded... the sniper gets on top of me... but then I hit him | on the nose... and blood flies through the blue sky... and the sniper is | hurt and is stunned a bit... and then I manage to get the sniper of me... | I kick him off me... | | The sniper is still hurting... now I stand up.. and the sniper is still | laying on the ground... and then BOOM I kick his balls... and the sniper | goes OHHHHHHHHHHHHHH | | And then I kick his face again or so... and then somebody reaches for a | weapon and finishes the other off =D | | 6. Also sometimes I want to hunt my victims.. for example victim is out of | ammo and is wounded... and is dripping blood... he should leave a blood | trail so then I can try to follow the blood trail... | | So I also want to play more with my victims.... (like a cat plays with his | mouse =D) and sometimes when I am out of ammo I am the one running away... | so then I am the hunteee. with necessary heavy breathing a little bit | scared maybe too hehehehe, some stuff I touch/hit when a run against it | gets dripped with blood prints/smears. | | And finally it should also be possible to bleed to death while bleeding... | but reallllly slowly though... if I reach a medic in time... i'll be ok. | | Finally to implement these extra combat moves more "weapon selectors" are | needed. | | So simply assinging keyboard keys 1,2,3,4,5,6,7,8,9,0 might not be enough | anymore. | | So then some simple logic should be used: | | init: | FirstDigitRead := false; | SecondDigitRead := false; | | | if NumberKeyPressed then | begin | | if not FirstDigitRead then | begin | FirstDigit := NumberKey; | FirstDigitRead := true; | end else | if not SecondDigitRead then | begin | SecondDigit := NumberKey; | SecondDigitRead := true; | end; | end; | | if FirstDigitRead and SecondDigitRead then | begin | SelectedWeaponNumber := FirstDigitRead * 10 + SecondDigitRead; | end; | | So thanks to this simple logic (example) it's now possible to use 00 to 99 | weapons =D | | Yahahahahahahahahaha. | | So weapon 11 is KICK BALLS | weapon 12 is HIT FACE/NOSE | weapon 13 is BOTH HANDS TO PUSH OF BUILDING =D | weapon 14 is GRAB MOTHER****ER TO THROW HIM/her . | weapon 15 is KICK MOTHER****ER OFF ME. | | ETC =D | | YEAHAHAHAHAHAHAHAHA MORE BAD STUFFFFFF LOVELY =D MORE BLOOODDDD =D MORE | HARD CORE BAD TO BONE ELITE STUFF =D | | Bye, | Skybuck. | | | | | So, do you do babysitting on the side? | | | | | Made any home videos lately???? | | -- | | Rev. G.G. Willikers | (Founder, Custodian & Janitor of the Shrine of HOoMSJ) | | | "Sir, I am unaware of any such activity or operation - nor would | I be disposed to discuss such an operation if it did in | fact exist, sir." |
#6
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Game Design Recommendations for future shooters :)
If only the madman acted out his fantasies in a game instead of real-life
then all would have been fine =D Bye, Skybuck. "Phil Weldon" wrote in message link.net... 'Rev. G.G. Willikers' wrote: | Made any home videos lately???? ____ And mailed them to NBC? Phil Weldon "Rev. G.G. Willikers " wrote in message ... | goPostal wrote: | "Skybuck Flying" wrote in message | ... | Hello, | | Here are some game design recommendations for future shooters like | battlefield 3 or so | | I want to: | | 1. Push my enemies of the buildings, actually just all people with my both | hands. | | 2. Hand to hand combat. I want to grab my enemy with my both hands and | throw him off a building (little bit different from 1, more wresstle | like.). | | 3. I also wanna wrestle with my opponents, and even both drop off the | building and the one who lands on bottom could die and one on top lives =D | let physics decide who lands on bottom and hits floor hard. | | 4. When I throw the enemy down the building, the enemy sometimes survives | and breaks his leg, and is screaming of pain. Also a nice scream when he | falls would be nice. His weapons could also be damaged and unusuable... | | Then I walk down the stairway of the building... and then I stamp on his | leg like Dirty Harry, and then the enemy screams of pain, and then I point | my pistol at his head and blow a nice bullit right throw his forehead and | then a nice hole should be visible with nice blood everywhere and then the | enemy is dead. | | 5. When I see a sniper in the grassfield I wanna kick him... and I wanna | kick his head, legs and just everything... I also wanna kick away his | gun... so the sniper tries to kick my legs and kick me over and then we | wrestle barehanded... the sniper gets on top of me... but then I hit him | on the nose... and blood flies through the blue sky... and the sniper is | hurt and is stunned a bit... and then I manage to get the sniper of me... | I kick him off me... | | The sniper is still hurting... now I stand up.. and the sniper is still | laying on the ground... and then BOOM I kick his balls... and the sniper | goes OHHHHHHHHHHHHHH | | And then I kick his face again or so... and then somebody reaches for a | weapon and finishes the other off =D | | 6. Also sometimes I want to hunt my victims.. for example victim is out of | ammo and is wounded... and is dripping blood... he should leave a blood | trail so then I can try to follow the blood trail... | | So I also want to play more with my victims.... (like a cat plays with his | mouse =D) and sometimes when I am out of ammo I am the one running away... | so then I am the hunteee. with necessary heavy breathing a little bit | scared maybe too hehehehe, some stuff I touch/hit when a run against it | gets dripped with blood prints/smears. | | And finally it should also be possible to bleed to death while bleeding... | but reallllly slowly though... if I reach a medic in time... i'll be ok. | | Finally to implement these extra combat moves more "weapon selectors" are | needed. | | So simply assinging keyboard keys 1,2,3,4,5,6,7,8,9,0 might not be enough | anymore. | | So then some simple logic should be used: | | init: | FirstDigitRead := false; | SecondDigitRead := false; | | | if NumberKeyPressed then | begin | | if not FirstDigitRead then | begin | FirstDigit := NumberKey; | FirstDigitRead := true; | end else | if not SecondDigitRead then | begin | SecondDigit := NumberKey; | SecondDigitRead := true; | end; | end; | | if FirstDigitRead and SecondDigitRead then | begin | SelectedWeaponNumber := FirstDigitRead * 10 + SecondDigitRead; | end; | | So thanks to this simple logic (example) it's now possible to use 00 to 99 | weapons =D | | Yahahahahahahahahaha. | | So weapon 11 is KICK BALLS | weapon 12 is HIT FACE/NOSE | weapon 13 is BOTH HANDS TO PUSH OF BUILDING =D | weapon 14 is GRAB MOTHER****ER TO THROW HIM/her . | weapon 15 is KICK MOTHER****ER OFF ME. | | ETC =D | | YEAHAHAHAHAHAHAHAHA MORE BAD STUFFFFFF LOVELY =D MORE BLOOODDDD =D MORE | HARD CORE BAD TO BONE ELITE STUFF =D | | Bye, | Skybuck. | | | | | So, do you do babysitting on the side? | | | | | Made any home videos lately???? | | -- | | Rev. G.G. Willikers | (Founder, Custodian & Janitor of the Shrine of HOoMSJ) | | | "Sir, I am unaware of any such activity or operation - nor would | I be disposed to discuss such an operation if it did in | fact exist, sir." |
#7
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Game Design Recommendations for future shooters :)
Skybuck Flying wrote:
If only the madman acted out his fantasies in a game instead of real-life then all would have been fine =D Bye, Skybuck. -----------------------snip------------------- It doesn't work that way. Cure your ignorance. Its easy to point a finger at the "madman" and lock him up. Mental illness is a disease like any other. The kid needed help, and society failed him with terrible consequence. Grow up, moron. http://www.nami.org |
#8
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Game Design Recommendations for future shooters :)
"King Beowulf" wrote in message
... Skybuck Flying wrote: If only the madman acted out his fantasies in a game instead of real-life then all would have been fine =D Bye, Skybuck. -----------------------snip------------------- It doesn't work that way. Cure your ignorance. Its easy to point a finger at the "madman" and lock him up. Mental illness is a disease like any other. The kid needed help, and society failed him with terrible consequence. Would you rather have seen "society" lock him up ? Based on what ? His fantansies, his different view on life ? No, they respected his freedom, they let him life in peace, he abused that freedom and that's the sad part about it. Bye, Skybuck. |
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