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Intel's Larrabee to also be presented at Hot Chips
Larrabee to also be presented at Hot Chips Friday 13th June 2008, 11:24:00 PM, written by Arun Since the rest of the internet is still at the stage where they're all excited about Larrabee being presented at Siggraph (hint: you guys are ten days late), we thought we'd let you know it will also be presented at Hot Chips, presumably with more of a hardware perspective. We hope Intel will actually dare to make their strategy clear at these two events, especially when it comes to rasterisation vs raytracing, developer evangelism, and DirectX 11. Let's make one thing clear: there's no real difference between the current ray tracing stratagems of Intel and NVIDIA, or what will come out when the end games of both are presented. The implementation details of how they want to make raytracing fast may vary, but both see it is as a very important research project that should not, however, be applied too much too fast. It is amusing how it seems that NVIDIA thinks Intel takes raytracing more seriously than they really do, while Intel thinks the same for NVIDIA with rasterisation. As is true about many parts of the semiconductor industry and life in general, the truth is often in the middle. http://www.beyond3d.com/content/news/655 |
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Intel's Larrabee to also be presented at Hot Chips
NV55 wrote:
Larrabee to also be presented at Hot Chips Friday 13th June 2008, 11:24:00 PM, written by Arun Since the rest of the internet is still at the stage where they're all excited about Larrabee being presented at Siggraph (hint: you guys are ten days late), we thought we'd let you know it will also be presented at Hot Chips, presumably with more of a hardware perspective. We hope Intel will actually dare to make their strategy clear at these two events, especially when it comes to rasterisation vs raytracing, developer evangelism, and DirectX 11. Let's make one thing clear: there's no real difference between the current ray tracing stratagems of Intel and NVIDIA, or what will come out when the end games of both are presented. The implementation details of how they want to make raytracing fast may vary, but both see it is as a very important research project that should not, however, be applied too much too fast. It is amusing how it seems that NVIDIA thinks Intel takes raytracing more seriously than they really do, while Intel thinks the same for NVIDIA with rasterisation. As is true about many parts of the semiconductor industry and life in general, the truth is often in the middle. http://www.beyond3d.com/content/news/655 In the context of graphics, AMD released a half-teraflop GPU chip, report a few days ago. Clearly it should work with games, video, and scientific computing. I think this is the GPU IBM used for their petaflop system, but I can't find the article quickly. http://www.engadget.com/2008/06/16/a...op-1-teraflop/ -- Bill Davidsen He was a full-time professional cat, not some moonlighting ferret or weasel. He knew about these things. |
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Intel's Larrabee to also be presented at Hot Chips
On Jun 18, 3:36 pm, Bill Davidsen wrote:
NV55 wrote: Larrabee to also be presented at Hot Chips Friday 13th June 2008, 11:24:00 PM, written by Arun Since the rest of the internet is still at the stage where they're all excited about Larrabee being presented at Siggraph (hint: you guys are ten days late), we thought we'd let you know it will also be presented at Hot Chips, presumably with more of a hardware perspective. We hope Intel will actually dare to make their strategy clear at these two events, especially when it comes to rasterisation vs raytracing, developer evangelism, and DirectX 11. Let's make one thing clear: there's no real difference between the current ray tracing stratagems of Intel and NVIDIA, or what will come out when the end games of both are presented. The implementation details of how they want to make raytracing fast may vary, but both see it is as a very important research project that should not, however, be applied too much too fast. It is amusing how it seems that NVIDIA thinks Intel takes raytracing more seriously than they really do, while Intel thinks the same for NVIDIA with rasterisation. As is true about many parts of the semiconductor industry and life in general, the truth is often in the middle. http://www.beyond3d.com/content/news/655 In the context of graphics, AMD released a half-teraflop GPU chip, report a few days ago. Clearly it should work with games, video, and scientific computing. I think this is the GPU IBM used for their petaflop system, but I can't find the article quickly. http://www.engadget.com/2008/06/16/a...-first-process... -- Bill Davidsen He was a full-time professional cat, not some moonlighting ferret or weasel. He knew about these things. AMD released a *one* -full- TeraFLOP GPU, the RV770, which powers the Radeon HD 48xx series. Even the $200 4850 is 1 TeraFLOP. The faster $300 4870 coming in July is 1.2 TeraFLOP The $500 (I'll bet it'll be $600 tho) R700: 4870X2 with two RV770 GPUs will provide 2 TeraFLOPS per card when it gets released in August (or September). IBM did not use GPUs for their PetaFLOP supercomputer. They used an enhanced, double-precision tuned version of the CELL CPU, the IBM PowerXCell 8i, 12,960 of them, to reach that milestone. |
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Intel's Larrabee to also be presented at Hot Chips
I forgot to mention, that with CrossFireX, four 4870 cards will
offer about 5 TeraFLOPs performance. Roughly the same will be possible with two 4870X2 cards. Of course this is all for graphics processing and GPGPU applications. |
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Intel's Larrabee to also be presented at Hot Chips
"NV55" wrote in message ... I forgot to mention, that with CrossFireX, four 4870 cards will offer about 5 TeraFLOPs performance. Roughly the same will be possible with two 4870X2 cards. Of course this is all for graphics processing and GPGPU applications. You drive a Chevy Nova, don't you? |
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Intel's Larrabee to also be presented at Hot Chips
"NV55" wrote in message ... I forgot to mention, that with CrossFireX, four 4870 cards will offer about 5 TeraFLOPs performance. Roughly the same will be possible with two 4870X2 cards. Of course this is all for graphics processing and GPGPU applications. With NVidia's CUDA, you can harness that power for your own programs. http://www.nvidia.com/object/cuda_get.html Tom Lake ** Posted from http://www.teranews.com ** |
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Intel's Larrabee to also be presented at Hot Chips
Bill Davidsen wrote:
In the context of graphics, AMD released a half-teraflop GPU chip, report a few days ago. Clearly it should work with games, video, and scientific computing. I think this is the GPU IBM used for their petaflop system, but I can't find the article quickly. http://www.engadget.com/2008/06/16/a...op-1-teraflop/ IBM paired up some Opterons with their own Cell processors to get the petaflop Roadrunner system. It used 6912 1.8Ghz Opteron 2210 dual-core processors. It then pairs them up with 12960 PowerXCell 8i 3.2Ghz processors. It uses blades which hold two Opterons, and four PowerXCells. IBM Roadrunner - Wikipedia, the free encyclopedia http://en.wikipedia.org/wiki/IBM_Roadrunner#Processors However, I'm sure there is some great potential AMD to get to 1 teraflop all by itself with a combination of Opterons and their new HD4000-series GPUs. The 4850 by itself gets to 1 teraflop in single-precision, so a thousand will take it to 1 petaflop. However, the 4850 only does 200 gigaflop in double-precision; so if it's going to match the 1 petaflop mark at double-precision, it requires 5000 of those chips. Yousuf Khan |
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Intel's Larrabee to also be presented at Hot Chips
On Jun 19, 12:06 pm, "Rev. 11D Meow!" wrote:
"NV55" wrote in message ... I forgot to mention, that with CrossFireX, four 4870 cards will offer about 5 TeraFLOPs performance. Roughly the same will be possible with two 4870X2 cards. Of course this is all for graphics processing and GPGPU applications. You drive a Chevy Nova, don't you? No, a hydrogen fuel cell powered go-kart. |
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