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ATI R420 WONT SUPPORT 3.0 SHADERS
http://www.theregister.com/2004/03/1...vertex_shader/ ATI 'drops pixel, vertex shader 3.0 support' from R420 By Tony Smith Published Thursday 11th March 2004 09:59 GMT ATI's upcoming R420 graphics chip will not support DirectX 9's version three pixel and vertex shaders. So claims German web site 3D Center, saying that the absence is "beyond doubt". The site argues that since the R420 is derived from the older, proven R300 architecture, it would never have been easy to 'bolt on' pixel and vertex shader 3.0 support, so ATI instead decided to focus on improving shader 2.0 support. Indeed, it concludes that ATI even believes shader 3.0 support isn't as important as some gamers and other graphics chip fans might think. Shader 3.0 is "a beautiful, but rather useless check list feature", the site says. Essentially, shader 3.0 support won't be necessary until the next generation of graphics chips arrives with the upcoming 'Longhorn' version of Windows in mind. By then there should be much better shader 3.0 support in games, too - there aren't any yet. Much better, then, to focus on the technology that today's - and tomorrow's - games do support, and make it work faster. That means shader 2.0. The R420 will deliver that through its eight rendering pipelines containing an unknown number of texture units and six vertex units. The 160 million transistor chip will be fabbed at 130nm by TSMC. It will support DDR, GDDR 2 and GDDR 3 across a 256-bit interface. It is expected to be used in AGP 8x boards. Of course, Nvidia will tout shader 3.0 support when it launches the long-awaited NV40 later this year. ® |
#2
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On Fri, 16 Apr 2004 19:58:01 GMT, "wired and confused"
wrote: Published Thursday 11th March 2004 09:59 GMT Feel free to let us know other things that happened a month ago. -- Andrew. To email unscramble & remove spamtrap. Help make Usenet a better place: English is read downwards, please don't top post. Trim messages to quote only relevant text. Check groups.google.com before asking a question. |
#3
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wired and confused wrote:
http://www.theregister.com/2004/03/1...vertex_shader/ ATI 'drops pixel, vertex shader 3.0 support' from R420 By Tony Smith Published Thursday 11th March 2004 09:59 GMT ATI's upcoming R420 graphics chip will not support DirectX 9's version three pixel and vertex shaders. So claims German web site 3D Center, saying that the absence is "beyond doubt". The site argues that since the R420 is derived from the older, proven R300 architecture, it would never have been easy to 'bolt on' pixel and vertex shader 3.0 support, so ATI instead decided to focus on improving shader 2.0 support. Indeed, it concludes that ATI even believes shader 3.0 support isn't as important as some gamers and other graphics chip fans might think. Shader 3.0 is "a beautiful, but rather useless check list feature", the site says. Essentially, shader 3.0 support won't be necessary until the next generation of graphics chips arrives with the upcoming 'Longhorn' version of Windows in mind. By then there should be much better shader 3.0 support in games, too - there aren't any yet. Much better, then, to focus on the technology that today's - and tomorrow's - games do support, and make it work faster. That means shader 2.0. The R420 will deliver that through its eight rendering pipelines containing an unknown number of texture units and six vertex units. The 160 million transistor chip will be fabbed at 130nm by TSMC. It will support DDR, GDDR 2 and GDDR 3 across a 256-bit interface. It is expected to be used in AGP 8x boards. Of course, Nvidia will tout shader 3.0 support when it launches the long-awaited NV40 later this year. ® Not that there isn't a hope in hell it shall be able to run at more than 5FPS on the nVidia 6800U, in a FPS game. Yes it has PS3 support, but it runs like a dog, something they didn't tell you |
#4
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Not that there isn't a hope in hell it shall be able to run at more than 5FPS on the nVidia 6800U, in a FPS game. Yes it has PS3 support, but it runs like a dog, something they didn't tell you Actually it seems as if they this time made a card that didn't need Cheat Drivers. Oh and you can shut off brilinear filtering and go for full trilinear filtering! |
#5
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On Sat, 17 Apr 2004 14:28:07 +1000, Minotaur
wrote: wired and confused wrote: http://www.theregister.com/2004/03/1...vertex_shader/ ATI 'drops pixel, vertex shader 3.0 support' from R420 By Tony Smith Published Thursday 11th March 2004 09:59 GMT ATI's upcoming R420 graphics chip will not support DirectX 9's version three pixel and vertex shaders. So claims German web site 3D Center, saying that the absence is "beyond doubt". The site argues that since the R420 is derived from the older, proven R300 architecture, it would never have been easy to 'bolt on' pixel and vertex shader 3.0 support, so ATI instead decided to focus on improving shader 2.0 support. Indeed, it concludes that ATI even believes shader 3.0 support isn't as important as some gamers and other graphics chip fans might think. Shader 3.0 is "a beautiful, but rather useless check list feature", the site says. Essentially, shader 3.0 support won't be necessary until the next generation of graphics chips arrives with the upcoming 'Longhorn' version of Windows in mind. By then there should be much better shader 3.0 support in games, too - there aren't any yet. Much better, then, to focus on the technology that today's - and tomorrow's - games do support, and make it work faster. That means shader 2.0. The R420 will deliver that through its eight rendering pipelines containing an unknown number of texture units and six vertex units. The 160 million transistor chip will be fabbed at 130nm by TSMC. It will support DDR, GDDR 2 and GDDR 3 across a 256-bit interface. It is expected to be used in AGP 8x boards. Of course, Nvidia will tout shader 3.0 support when it launches the long-awaited NV40 later this year. ® Not that there isn't a hope in hell it shall be able to run at more than 5FPS on the nVidia 6800U, in a FPS game. Yes it has PS3 support, but it runs like a dog, something they didn't tell you Two words that describe your reaction to the 6800:- Sour grapes ! Hope you didn't buy a 9800XT/256 meg. The extra 128 meg is practically useless anyway with a card that slow - no way it will run at resolutions requiring 256Meg without being a slide- show. John Lewis |
#7
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Resolutions don't require 256MB, large textures do, and a 9800XT
handles them very well. Actually, both do. The more ram, the higher the resolution you can go with AA or AF enabled. A crude example: if you have a 128mb card, running a game with normal textures at 800x600 will require say 4mb for framebuffer, add another 8-16mb for AA or AF. This leaves about ~100mb for textures. However, the higher the res., the larger is framebuffer (even bigger if trippel buffer is enabled) thus leaving less memory for the textures. |
#8
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Ati's decision will indeed hurt some sales, depending on how smart is
customer, and how well nvidia publicize their card. The fact is that life span for any gaming card is like 18-24 months, 30 months at the top! So lets imagine 8500 that came out about 4 years ago, it can still play new games quite nicely. And still today there are MOST games don't use Shaders. DX9 games that uses ps2 came out on market this year, so for almost 3 years there was no real benefit of having DX9 support. Also note that radeon9700 came out 3 years ago. So it had to wait 2 years to get any real dx9 enabled game. While most people bought this card cause it was faster/smoother in DX8 and DX7 games. |
#9
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"Asestar" a s e s t a r @ s t a r t . n o wrote in message ... Ati's decision will indeed hurt some sales, depending on how smart is customer, and how well nvidia publicize their card. The fact is that life span for any gaming card is like 18-24 months, 30 months at the top! So lets imagine 8500 that came out about 4 years ago, it can still play new games quite nicely. And still today there are MOST games don't use Shaders. Aren't there a good few new games requiring shaders? DX9 games that uses ps2 came out on market this year, so for almost 3 years there was no real benefit of having DX9 support. Also note that radeon9700 came out 3 years ago. So it had to wait 2 years to get any real dx9 enabled game. July 2002 is not 3 years ago. While most people bought this card cause it was faster/smoother in DX8 and DX7 games. |
#10
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John Lewis wrote:
On Sat, 17 Apr 2004 14:28:07 +1000, Minotaur wrote: wired and confused wrote: http://www.theregister.com/2004/03/1...vertex_shader/ ATI 'drops pixel, vertex shader 3.0 support' from R420 By Tony Smith Published Thursday 11th March 2004 09:59 GMT ATI's upcoming R420 graphics chip will not support DirectX 9's version three pixel and vertex shaders. So claims German web site 3D Center, saying that the absence is "beyond doubt". The site argues that since the R420 is derived from the older, proven R300 architecture, it would never have been easy to 'bolt on' pixel and vertex shader 3.0 support, so ATI instead decided to focus on improving shader 2.0 support. Indeed, it concludes that ATI even believes shader 3.0 support isn't as important as some gamers and other graphics chip fans might think. Shader 3.0 is "a beautiful, but rather useless check list feature", the site says. Essentially, shader 3.0 support won't be necessary until the next generation of graphics chips arrives with the upcoming 'Longhorn' version of Windows in mind. By then there should be much better shader 3.0 support in games, too - there aren't any yet. Much better, then, to focus on the technology that today's - and tomorrow's - games do support, and make it work faster. That means shader 2.0. The R420 will deliver that through its eight rendering pipelines containing an unknown number of texture units and six vertex units. The 160 million transistor chip will be fabbed at 130nm by TSMC. It will support DDR, GDDR 2 and GDDR 3 across a 256-bit interface. It is expected to be used in AGP 8x boards. Of course, Nvidia will tout shader 3.0 support when it launches the long-awaited NV40 later this year. ® Not that there isn't a hope in hell it shall be able to run at more than 5FPS on the nVidia 6800U, in a FPS game. Yes it has PS3 support, but it runs like a dog, something they didn't tell you Two words that describe your reaction to the 6800:- Sour grapes ! Hope you didn't buy a 9800XT/256 meg. The extra 128 meg is practically useless anyway with a card that slow - no way it will run at resolutions requiring 256Meg without being a slide- show. John Lewis LOL, no I still have my 9700Pro *8) quiet happy with 50-70FPS+ in Battlefield Vietnam, with everything on HIGH @ 1600X1200X32. No Sour Grapes, because nothing uses PS3 yet in a big way! Farcry has a patch for PS3, but from reviews, it does nothing to the performance or quality of the game. Unfortunatly for you PS3 fanboys, PS3 won't be in wide use for a few years from now! Reason I am keeping this 9700Pro for now, why swap? when there is nothing new to take advantage of, on a newer card, besides just extra raw speed.. Minotaur *8) |
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