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Old June 14th 06, 03:37 AM posted to alt.games.video.sony-playstation2,alt.games.video.xbox,uk.games.video.playstation,alt.comp.periphs.videocards.nvidia
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Default RSX = 7800 Rumor Debunked!

Air Raid hasath spokeneth theseth wordeths ofeth wisethdometh:



but this says ZIP about the RSX.

RSX most likely has:
6 vertex shaders (instead of 8)

Speculation

12 to 20 pixel shaders (instead of 24)

Speculation

confirmed 8 pixel pipelines/rops (instead of 16)

This doesn't mean anything, PS2 had 16 pixel pipelines

confirmed 128-bit bus (instead of 256-bit bus)

Not exactly, no.


this puts RSX closer to the budget GPU: G73, aka GeForce 7600 GT

to be clear, RSX is not EXACTLY a G73 - GeForce 7600 GT. the RSX is
something between a 7600 GT and 7800 GTX, but NOT as powerful as the
7800 GTX.


You stil have it wrong. According to some developers at Beyond3D Sony
and Nvidia simply split the 256 bit bus into 2x 128 bit busses to give
the PS3 more flexibility. *One path goes to the Vram and the other back
to CELL. So stating that RSX only has 1x 128 bit bus is only a half
truth.

This breakup of the bandwidth also means CELL can aid RSX with
graphics. Just like the PS2's EE helped (did all the work) for the GS
chip. Except this time, the CELL has RSX to help out. In no way shape
or form with the Xbox360 be more powerful than the PS3.. well, except
for the Edram, and I'm not so sure that will even be much of an impact.
The 360 is already being forced to upconvert games to 720p.

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