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Old March 12th 11, 12:20 PM posted to alt.comp.borland-delphi,alt.comp.periphs.videocards.nvidia,alt.comp.periphs.videocards.nvidia.programming,comp.graphics.algorithms,comp.graphics.api.opengl
Skybuck Flying[_3_]
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Default Little bug in nvidia's sraa algorithm.


"Skybuck Flying" wrote in message
b.home.nl...
One simple possible explanation which came to mind is nvidia's floating
points are always limited/clamped to a range of 0.0 to 1.0 therefore the
weights could never go out of range... if that's the case then there
probably is no bug...


Then again that would probably still lead to wrong calculations in
formula's... so that probably not going on...

Could also be a problem with the weights not being correctly calculated...
or beingly overly applied... or not being zeroed or whatever.

The picture does seem a bit weird... what could be the explanation for the
vertical line which looks bad huh ?!

So from the looks of it there does seem to be a bug somewhere ! =D

Bye,
Skybuck.