March 12th 11, 12:10 PM
posted to alt.comp.borland-delphi,alt.comp.periphs.videocards.nvidia,alt.comp.periphs.videocards.nvidia.programming,comp.graphics.algorithms,comp.graphics.api.opengl
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Little bug in nvidia's sraa algorithm.
One simple possible explanation which came to mind is nvidia's floating
points are always limited/clamped to a range of 0.0 to 1.0 therefore the
weights could never go out of range... if that's the case then there
probably is no bug...
Bye,
Skybuck.
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