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Old December 24th 06, 07:34 PM posted to alt.comp.periphs.videocards.nvidia
First of One
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Posts: 312
Default nvidia control panel.

Two reasons:

1. Most new games have in-game adjustment of AA and AF. Setting the control
panel to "let the application decide" obviously is an easy way to have
different AA and AF settings for each individual game, since some games are
more demanding than others and can't be run smoothly at the highest AA
settings. Of course, if the game doesn't offer in-game adjustment, then
forcing the AA and AF level in control panel becomes your only choice.

2. Some developers have games apply AA and AF only on select visual
elements. For example, the HUD text may be left unfiltered so it doesn't
become blurry. Some games like Doom 3 use offscreen textures to store game
information. Applying a blanket AA routine to these textures doesn't improve
image quality, but slows down the game. Using the in-game adjustment of AA
and AF may result in higher performance in these games.

In the end you just have more choices. An analogy would be volume control.
Do you use the slider in Windows or the knob on your speaker? Why would you
pick one over another?

--
"War is the continuation of politics by other means.
It can therefore be said that politics is war without
bloodshed while war is politics with bloodshed."

"Anonymous" wrote in message
. ..
What is the difference between setting antialiasing and anisotropic
filtering on the nvidia control panel and letting the application decide?
Why would I pick one over another?