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Old September 15th 03, 09:21 PM
Bratboy
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"Mario Kadastik" wrote in message
...
Well ... as I have understood nVidia has done the FX GPU-s with
different pixel shader code than the DX9 spec says. That would mean that
when raw DX9 code path is used the card will perform not too well. Now
if they write a wrapper that will rewrite the pixel shader data to the
nVidia specific format then the hardware will run the code a lot faster.



Nvidia CHOSE to ignore the standard, they instead wrote their own and now
complain that companies like valve wont redo it for their "special" method
so they don't score as well. The idea behind a standard is that EVERYONE
(end user, Card makers and Game Makers) can rely on it which isnt the case
here. Its great if Nv's implementation works as well or better but when your
going to sell a card and tout its DX9 conformity/ability its a tad dishonest
if it really only does it well if programs do NOT use the standard. Heck I
think every card out there would run games better if each company makeing a
game made custom running instructs based on each card out there but that
isnt what standards are supposed to require as I understood things. Using a
"wrapper" to make a card thats supposed to be dx9 part out of box run DX9
features just seems wacked to me.

Just my 2 cents
Just Jess