In 3D textures it's 8 R, 8 G, 8 B, 8 A (alpha transparency). I believe it's
also done this way in certain image file formats like TGA and PNG.
"War is the continuation of politics by other means.
It can therefore be said that politics is war without
bloodshed while war is politics with bloodshed."
"Tobias K" wrote in message
can anyone tell me how a 32 Bit Colormode works.
8 Bit R, 8 Bit G, 8 Bit B, 8 Bit Brightness ?
Or how ?