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Old February 13th 04, 11:57 AM
~misfit~
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Clock´n Roll wrote:
"Kai Robinson" skrev i en meddelelse
...
I write this at 7:42am - and i still havent gone to sleep yet. I've
been spending hours tweaking this system in hopes of getting just
that little bit more out of my system. After changing my Ram timings
to 2-2-5-2, enabling 4-way bank interleaving and upping the pulse
width to 8. Clocking the card to 240/490 (and bearing in mind this
is 5ns stuff - thats 400Mhz top speed) and running the processor at
1604Mhz (153 x 10.5 Multiplier) - i finally got the result i was
after. Now it may not be much - but to me this is a huge amount -
especially for a 'budget' GeForce 3 Ti200.

Previously - the best score i got at the same settings (except the
Ram timings), was 8158. With the ram timings enabled, i'm getting
8767 - with most of the difference being made in the Game benches,
Single Texturing Fill rate (766.5 vs 746.4 MTexels/sec) and 1 light
High Polygon count (29.0 vs
27.9 MTriangles/sec)

Every other score was virtually identical.

Thing is though - can i do better?

Anyone else managed to get a score this high with one of these
cards?


You should ask:"Anyone else managed to get a score this high with a
1.6Ghz CPU?"
3Dmark2001 in my oppinion is more a CPU test than a GPU test.


My GF4 ti4200 with a CPU running at 2.1 GHz gets 12,000.

My g/f's FX5200 with a CPU at 2.2 GHz and twice the L2 of mine gets 2,500.

While the CPU does have an influence on the 3DMark score it isn't anywhere
near as significant as the GPU.
--
~misfit~