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Old April 7th 15, 01:21 AM posted to alt.comp.periphs.videocards.nvidia,comp.games.development.programming.algorithms
Skybuck Flying[_4_]
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Posts: 480
Default Men of War: Assault Squad.

Unfortunately this game has major control issues.

It mixes left clicks and right clicks which makes the game super confusing
to play.

Add years of company of heroes experience which seems to do everything
opposite and the recipe for battlefield fail is right around the corner.

I can never figure out how to throw a nade in this game.. is it left click ?
right click ?

There are also multiple clicks needed for certain actions... and usually a
mixture of left click vs right click... the menu is super tiny..

Multiple important actions are hiding behind a secondary menu... which also
takes valuable time.

Worst of all is no graphical user interface to re-assign left/right mouse
button.

I hope there is a configuration file which might change some left vs right
control issues....

Also number of units higher... too little possiblity to assign control key
numbers and such...

Add some lag to the whole situation... and it becomes apperent how all these
control issues create one gigant confusion...

Did it or did it not successfully receive the game ?

I got cramp in my fingers right now from trying out all the weird micro
management commands...

Somehow all these issues will need to be fixed before this can be a great
game.

Hitting 1 again focuses the map on the unit... which is not good.

Double key press 1 should do that...

Otherwise when you don't know if unit 1 has already been selected... I am
used to pressing 1 just in case anyway... and only then issue move
commands...
but now... if you press 1 again in this game it will focus on the unit and
then you will loose focus of the map/area where you actually wanted to
move...

These are all control issues... some are very fragile like they ones
described above... others are inconsistent...

Company of heroes has way better control then this game... and that makes
coh easier to play...

Also it zooms in more... perhaps auto zoom in on infantry might be handy for
men of war... to be able to see better what the situation is.

I do like the far firing of tanks and artillery in this game... and the
brutalness of mgs and infantry fights and such... but playing this game is a
major struggle control wise.

Mostly unnecesarily so... so I do hope the developers take not... and think
long and hard about their controls.... play lots of company of heroes and
try to implement similar controls.

I feel like company of heroes plays 10x times faster then this game... and
it's mostly the controls which are lacking.

Reloading tanks with ammunition if for example another weird situation in
this game... have to use strange eye icon... and last game it didn't work
too well... truck was damaged and didnt react... perhaps better to use
soldiers... to transport items perhaps if possible...

Also firing artillery didn't work they way I wanted... didn't know how to
fire it... left click ? right click ? nothing seemed to work... this is
basically also because artilley in this case rocket tank of germans might
need to aim a little bit... but somehow I ended up decrewing this car... and
later on the reload failed... the artillry fire failed... it was reloaded so
that wasn't the problem... alll this time spent on fails... might have cost
me the game... it was a combat game 2 v 1... we still lost... my teammate
had lots of losses... i just build a nice base with tank traps, mines all
kinds of em...

it s also hard to see if it's anti personal mines... or anti tank mines...
there is only a flag in the ground nothing else... I will try to learn to
play this game better... but it is going to be very hard...

The constant "line of sight" issues with this game... is kinda of hurting my
hands right now... having to turn soldiers all the time... just to get a
good line of sight... it's fun on other hand but **** on the other...

I wish I could order my soldiers to look around more... instead of always
watching one direction... watching one direction is unrealistic... I never
do that when I play shooters... nor should any real world soldier do that...
these soldiers should look around much more... this is slightly frustrating
and literally painfull in this game.... this is too much micro... soldiers
should look around automatically...
perhaps based on skill level.

Then there are some missing graphics when building lines of mines, wire and
other stuff...

Inventory screen covers the mini map fortunately it can be replaced....

Objectives are very tiny on the ground.

What's really annoying is valuable items disappear from field after
de-crewed... for example a mortar simply disappears...

I would advice the game developers to increase the "disappear time" to
higher the value the item is...

So the game has plenty of irks... and just very weird controls...

Also sometimes tanks don't seem to shoot.

Already have seen a few exploits... where tanks are ordered to "force fire"
at ground... without them having sight range... that kinda sucks...

So must high artillery pieces behind objects/buildings... because they show
up on the minimap when they are fired.

However... the radio operator which can spam artillery strikes... does not
show up... what's worse is his flare gun can probably be picked up by
others.

Radio operator does not show on map and apperently has large action range.

Reloading guns is also somewhat confusing... which ammo belongs to which
gun... but I guess that's something I will have to learn which could be a
fun part.... could still be some indicator though... like darkening non
usuable ammo or so...

Picking up items is kinda funny... dropping them is hard... it requires an
additional click to specify where to drop the item ? why does it just drop
immediatly ? kinda akward...

Using dynamite is kinda akward.. the soldier keeps standing on the primed
dynamite... if it doesnt run away by you clicking it will die...

Throwing dynamite I still haven't figured out how to do thaat... except from
direct control... which would suck.... there must be a way to throw it...

direct control is even more confusing... with weird arcs... weird colors...
weird circle icons... totally strange... guess needs more getting used to...

A first person might would be awesome in this game though... it would
probably indicate problems with the ai in this game.

Fun thing is if you get to close to enemies they will eventually "hear" you
and still turn and shoot you so it's not all to bad.

None the less even with all these issues it remains a brutal and interesting
game to play.

Now after this posting I am going to see if there is a configuration file
which can be changed.

The left/right click confusion is totally fokking annoying and ruining some
of the fun.

Bye,
Skybuck.