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Old April 13th 04, 08:56 PM
Shep©
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On 13 Apr 2004 10:51:07 -0700 As truth resonates honesty
(NV55) wrote :

the following is ALL quote:


http://frankenstein.evilgeniuslabs.c...nv40/news.html


Tuesday, April 13, 2004

NVIDIA GeForce 6800 GPU family officially announced — Cormac @ 17:00
It's time to officially introduce the new GPU generation from NVIDIA
and shed the light on its architecture and features.

So, the GeForce 6800 GPU family, codenamed NV40, today officially
entered the distribution stage. Initially it will include two chips,
GeForce 6800 Ultra and GeForce 6800, with the same architecture.


These are the key innovations introduced in NVIDIA's novelties:

*16-pipeline superscalar architecture with 6 vertex modules, DDR3
support and *real 32-bit pipelines



*PCI Express x16, AGP 8x support


Looks like new mother boards required?


*222 million transistors
*400MHz core clock
*Chips made by IBM
*0.13µm process


40x40mm FCBGA (flip-chip ball grid array) package
ForceWare 60+ series
Supports 256-bit GDDR3 with over 550MHz (1.1GHz DDR) clock rates
NVIDIA CineFX 3.0 supporting Pixel Shader 3.0, Vertex Shader 3.0;
real-time Displacement Mapping and Tone Mapping; up to 16
textures/pass, 16-bit and 32-bit FP formats, sRGB textures, DirectX
and S3TC compression; 32bpp, 64bpp and 128bpp rendering; lots of new
visual effects
NVIDIA HPDR (High-Precision Dynamic-Range) on OpenEXR technology
supporting FP filtering, texturing, blending and AA
Intellisample 3.0 for extended 16xAA, improved compression
performance; HCT (High-resolution compression), new lossless
compression algorithms for colors, textures and Z buffer in all modes,
including hi-res high-frequency, fast Z buffer clear
NVIDIA UltraShadow II for 4 times the performance in highly shadowed
games (e.g. Doom III) comparing to older GPUs


Extended temperature monitoring and management features
Extended display and video output features, including int.
videoprocessor, hardware MPEG decoder, WMV9 accelerator, adaptive
deinterlacing, video signal scaling and filtering, int. NTSC/PAL
decoder (up to 1024x768), Macrovision copy protection; DVD/HDTV to
MPEG2 decoding at up to 1920x1080i; dual int. 400MHz RAMDAC for up to
2048x1536 @ 85Hz; 2 x DVO for external TMDS transmitters and TV
decoders; Microsoft Video Mixing Renderer (VMR); VIP 1.1 (video
input); NVIDIA nView
NVIDIA Digital Vibrance Control (DVC) 3.0 for color and image clarity
management
Supports Windows XP/ME/2000/9X; MacOS, Linux
Supports the latest DirectX 9.0, OpenGL 1.5


http://frankenstein.evilgeniuslabs.c..._files/nv3.png



We have almost received a GeForce 6800 sample, so it's still early to
speak of GPU power consumption. Though a giant core with 222 million
transistors imply some high appetite for power. At least NVIDIA
recommends testers to use 480W and over power supplies. By the way,
GeForce 6800 Ultra reference cards will occupy two standard slots.
However, it's not obligatory for all vendors, so we might see
single-slot models as well.

Well, having seen the GPU, we now have to wait a bit for its test
results. Please be patient, we are going to publish the respective
article in the nearest future.

Ending this news I'll mention NVIDIA partners that will support the
new release by solutions on it. They are Albatron, AOpen, ASUSTeK
Computer, Chaintech, Gainward, Leadtek Research, MSI, Palit
Microsystems, PNY Technologies, Prolink Computer, Shuttle and XFX
Technologies.


http://frankenstein.evilgeniuslabs.c...nv40/news.html






quote:

"8 shader units per pipeline and 16 pipelines..."

http://www.beyond3d.com/forum/viewtopic.php?t=11484




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