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  #16  
Old November 1st 05, 03:54 AM
Spidious
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Default ~ONE ticked off mofo!!!!

Close........... mine was

http://cgi.ebay.com/ws/eBayISAPI.dll...m=5237765 811

I got it before I actually knew what all the specs were suppose to be...

Here is what they say..

Specifications:

Model Brand AGPtek Retail Box
Model VG-AT98XT-256D
Chipset GPU Radeon 9800XT
Core clock 400Mhz............ Way to low..... And mine never even got this
high when testing it with the ATI Tool !
Memory Clock: 3.3Ns 400Mhz
PixelPipelines 8 .............. Should be 16 ?

Memory Size 256MB
Memory Interface 128-bit
Memory Type DDR
3D API
DirectX DirectX 9
OpenGL OpenGL 2.0
Interface : AGP 4X/8X
Ports :VGA & DVI &TV-Out S-Video Out

Here is what a actual 9800XT is as posted on ATI

Specifications
System Requirements
a.. Radeon® 9800 Series of products requires connection to your PC's
internal power supply for operation. Consult your system builder or OEM to
ensure your system has an adequate power supply. Otherwise, ATI recommends a
300-Watt power supply or greater to ensure normal system operation where a
number of other internal devices are installed.
b.. Intel® Pentium® 4, AMD® Athlon® or higher with AGP 8X (0.8v), 4X
(1.5V) or Universal AGP 3.0 bus configuration (8X/4X)
c.. 128MB of system memory
d.. Installation software requires CD-ROM drive
e.. DVD playback requires DVD drive
Graphics Technology
a.. Radeon® 9800 XT, Radeon® 9800 PRO, or Radeon® 9800 graphics
technology
Memory Configuration
a.. 128MB or 256MB of double data rate SDRAM
Operating Systems Support
a.. Windows® XP
b.. Windows® 2000
c.. Windows® Me
Features
a.. Eight parallel rendering pipelines
b.. Four parallel geometry engines
c.. 256-bit DDR memory interface
d.. AGP 8X support
e.. SmartShaderT 2.1
a.. Full support for Microsoft® DirectX® 9.0 programmable vertex and
pixel shaders in hardware
b.. 2.0 Vertex Shaders support vertex programs up to 65,280
instructions with flow control
c.. 2.0 Pixel Shaders support up to 16 textures per rendering pass
d.. New F-buffer technology supports pixel shader programs with
unlimited instructions
e.. 128-bit, 64-bit & 32-bit per pixel floating point color formats
f.. Multiple Render Target (MRT) support
g.. Shadow volume rendering acceleration
h.. Complete feature set also supported in OpenGL® via extensions
f.. SmoothVisionT 2.1
a.. 2x/4x/6x full scene anti-aliasing modes
b.. Adaptive algorithm with programmable sample patterns
c.. 2x/4x/8x/16x anisotropic filtering modes
a.. Adaptive algorithm with bi-linear (performance) and tri-linear
(quality) options
g.. HyperZT III+
a.. 3-level Hierarchical Z-Buffer with early Z test
b.. Lossless Z-Buffer compression (up to 24:1)
c.. Fast Z-Buffer Clear
d.. Z cache optimized for real-time shadow rendering
h.. TruFormT 2.0
a.. 2nd generation N-Patch higher order surface support
b.. Discrete and continuous tessellation levels per polygon
c.. Displacement mapping
i.. VideoShaderT
a.. Seamless integration of pixel shaders with video
b.. FullStreamT video de-blocking technology
c.. Noise removal filtering for captured video
j.. MPEG-2 decoding with motion compensation, iDCT and color space
conversion
k.. All-format DTV/HDTV decoding
l.. YPrPb component output*
m.. Adaptive de-interlacing and frame rate conversion
n.. Dual integrated display controllers
o.. Dual integrated 10-bit per channel 400 MHz DACs
p.. Integrated 165 MHz TMDS transmitter (DVI 1.0 compliant and HDCP
ready)
q.. Integrated TV Output support up to 1024x768 resolution
r.. Windows® Logo Program compliant