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Old August 21st 03, 10:31 PM
Christian Atteneder
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I found that exact problem with Star Trek : Elite Force 2 as well. If

shadows
are on, the shadow effects on the faces are incorrect. It looks like the
polygons are getting lit wrong, causing weird black triangles to travel

where
the shadow is supposed to be.

Guess it's only with OpenGL games this happens..

I'm using Omega 3.6 cats btw with a 9700 pro.

Pluvious


Good to be not alone, but this sucks! If it even happens with new games and
also with the Omega drivers is this a major ATI OpenGL problem or what?

Chris