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Old August 21st 03, 02:38 AM
Pluvious
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On Wed, 20 Aug 2003 22:32:32 +0200, "Christian Atteneder"
wrote:

Hi NG!

I just dug up Jedi Knight II and started playing it. This is so far my first
OpenGL game for a while. The last time I played it I had a Geforce 4. Now I
own a Radeon 9700 Pro and the game gives me some weird problems with the
character shadows. Not the shadows on the ground but the shadow effects on
the bodies. It's hard to explain but some polygons that are in the shadow
are bright and some polygons in the light are dark. It looks quite
irritating.
Has anyone a clue what can be done? The latest patch is already installed.
Is this a common OpenGL problem?

Thanks for your help!
Chris


I found that exact problem with Star Trek : Elite Force 2 as well. If shadows
are on, the shadow effects on the faces are incorrect. It looks like the
polygons are getting lit wrong, causing weird black triangles to travel where
the shadow is supposed to be.

Guess it's only with OpenGL games this happens..

I'm using Omega 3.6 cats btw with a 9700 pro.

Pluvious