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Old August 14th 19, 01:35 PM posted to alt.comp.periphs.videocards.nvidia
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Default World of Warships Advise for Ranked

Now with the **** out of the way, let's get serious and discuss tactics that work or are absolutely necessary to have any chance in hell of winning.

Going to discuss these tactics per map:

1. Crash Zone Alpha (the new map)

Absolutely easiest to play with destroyers. Battleships are advised to hang back and only defend flags when absolutely necessary. Destroyers are advised to cap flags and then sail away and back into the center/open of the map and flank enemy battleships with torpedoes, sometimes maybe even firepower/fire, but mostly staying concealed is recommmend to avoid being chased by enemy destroyer and cruisers. This will let your DD's destroy battleships easiest.

Destroyers need to move into enemy battleship flanks or front and start torping them... more than fighting destroyers. Sometimes in epicenter maps as well I will get to that in a moment.

IT IS VERY IMPORTANT that destroyers try and do damage VS enemy battleships.. Otherwise teammate battleship will feel depressed/along for a daunting task apperently and they start doing the stupidest ****... like suiciding... getting too close in disperation of doing some damage i guess... getting too close eating fire/torps... trying to ram.. .all kinds of stupid ****... THEY LOOSE HOPE... GIVE THEM HOPE.... let them see that you are trying to get to enemy BB positions and are trying to torp them... this will make BB's play better.

Don't worry too much about BB's vs DD's... BB's have lot's of health... know how to park themselfes so they won't be flanked too much and can eat a torp or two... worry about your DD getting hit by torps or fire/radar much more important on this map and in general. If you can't win this map in a DD then you almost won't win any ones... though it needs a bit of practice though.

Battleships are absolutely advised to stay alife at all cost to surpress and/or destroyer pesky cruisers... like alaska's to keep their radar away from DD's so DD's can roam around... Whenever enemy leaves flag unprotected go their in DD and cap it... cruiser or bb if necessary but best to defend already taken flags in cruiser or bb, though a fast cruiser might reach... though risky.

2. Sleeping Giant.

ABSOLUTELY required to go A/B.... never C.... it simply takes too long. B is closer. However wins B usually wins this map. Anything else simply doesn't work.

Whoever can defend their base flag A and cap B or then push from B to C will win. Split is ABSOLUTELY required on this map. Dumbass/brute force push into C will rarely work... and creates a split problem anyway of huge proportions... since the distance between a and c is HUGE. Almost impossible to hold both well.

While defending B can be done by a single ship ! LOL.

Highly recommended to send RADAR cruiser to B straight against the island and then RADAR it... to immediately see what kind of force is moving into B.

BATTLESHIPS are advised to stay hidden at all cost when sailing towards B, they should sail around B from quite a large distance so they are not spotted from center.

One ship should stay behind at center MAYBE if you feel like it to safe guard defenders at A otherwise they might get flanked from center.

BATTLESHIPS have a very real oppertunity to SURPRISE cruisers that go to B.... since their radar is TOO SHORT to scan beyond the island at B.

THUS battleships must make absolutely sure that they remain undetected while sailing towards the BACKDOOR of B.

Many noobs don't understand the importance of this. However it's hugely effective once the BB arrives in the backdoor and can EASILY devastate any cruiser at roughly 10 km to 6 KM range... by shooting their turrets or citadell. mostly turrets work well.. under it or so.

Sail into these cruisers and attack at the very last moment. Escorted by cruiser to lure these cruisers in is even better.

Do disenage with BB if enemy BB there too... this is great oppertunity for DD to torp it first.

PLAYING DESTROYER IS ALL ABOUT BEING SMART. no smarts no victory.

THOSE THAT ARE NOT STRONG MUST PLAY SMART !

Try wonder to yourself: How can I play this smart ? When playing DD.

Pro tip for BBs when facing DD's only:

Stay at approx 5 km away form island. When enemy DD does come around corner of island it's now your advantage. DD will always be spotted form this range.

YET IT IS FAR enough to dodge torps later AFTER you perform a devastating strike on it or at least try... does allow to do ton of damage against DDs.

Sailing closer than 5 KM to island should only be done if BB is absolutely sure that no DD is there or that DD is facing nose to BB... however DD can turn very quickly and therefore might be deceptive.

Most BBs die because they get too close to islands. Sailing 2 KM near island while enemy DD locations are unknown is pretty stupid and suicidal. Though sometimes can avoid kitakaze fire and such. (This could be interesting DD tactic though... one force BB close to island other one torp it... just a thought... never really tried this.)

3. Trident... highly recommend DDs to seak the flanks and go around and try and torpedo battleships in the BACK of the map.

Highly recommmend cruisers to seak shelter behind island in the FLANK... never in the center of the map unless one needs to surpress.

If you play CRUISER then CRUISE around... do not sit behind island entire game and be useless... you'll never get out of there since DDs will keep torping it endlessly, same applies to DD.

Especially when you playing Seattle, it's very power is so huge USE IT.

Cruising around surpresses DD's from flanking your fleet.. and seattle is capable of surprising DD's with it's low concealment especially when friendly DD is in front of it.

Leave the center for the fools. Work from the outside, into the inside and focus on destruction of ships. Very rarely is this map won by points alone. The epicenter is simply too small and leads to mass destruction.


4. Northern Lights as a DD player I kinda hate this map. It has very big islands... and is very hard to torp anything on this map.

The spawn position of battleships is horrible. They take forever to get anywhere and risk huge damage if they do cause of citadells.

Perhaps sailing in the back might be a way to get to a better place.

I can understand why so many BB's suicide on this map at C/center flag...

Basically this map is a crap shoot. I have no real advise here for you. Except perhaps wait for information to come in and shoot long range well.

I guess whoever is best at shooting long range will win.

Also cruisers should absolutely mount Fire Control mod to extend their range.

The further your cruiser is the less powerfull enemy shells will be because of flight time/drag and reduced speed/penetration power... while cruiser can burn down battleships.

5. Lastly shards. This map is basically dominated by cruisers with radar near B.

Sometimes A or C too. Destroyers will have to wait their chance to take out DD's that wonder off too far.

Staying away from B and out in the open at open sea... seems to work best for DD's.

Battleships suicide a lot on this map which kinda sucks... especially near B.