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Search: Posts made by: Wolfgang Kern
Forum: Nvidia Videocards June 13th 14, 08:30 PM Posted to alt.comp.lang.borland-delphi,alt.comp.periphs.videocards.nvidia,alt.math,comp.arch,comp.graphics.algorithms
Replies: 6
Views: 1,491
Posted By Wolfgang Kern
Time for some Iris Analyse (The Human Eye Iris Decode Project !) (The Iris Code)

The "Flying Bucket" one more times told us ****.
Can't/wont reply to all NG/s...


Of course the eye-recognition is already long with us
beside a few utopic-oriented old movies.

But noone with a...
Forum: Nvidia Videocards September 15th 11, 05:02 PM Posted to alt.comp.lang.borland-delphi,alt.comp.periphs.videocards.nvidia,alt.lang.asm,comp.arch,rec.games.corewar
Replies: 3
Views: 1,148
Posted By Wolfgang Kern
An idea how to speed up computer programs and avoid waiting. ("event driven memory system")

"Skybuck Flying" found something "new" :

A new instruction which would be called for example:

"Set Instruction Pointer" would go a long way for this idea ;)

Or perhaps even other new...
Forum: Nvidia Videocards September 13th 11, 06:07 PM Posted to alt.comp.lang.borland-delphi,alt.comp.periphs.videocards.nvidia,alt.lang.asm,comp.arch,rec.games.corewar
Replies: 52
Views: 5,842
Posted By Wolfgang Kern
An idea how to speed up computer programs and avoid waiting. ("event driven memory system")

Skybuck Flying posted variations of speed results:
....
I always write code to perform as fast as possible including
load and prefetch timing, and your results show just what kind
of hardware you...
Forum: Nvidia Videocards August 12th 11, 05:14 PM Posted to alt.comp.lang.borland-delphi,alt.comp.periphs.videocards.nvidia,alt.lang.asm,comp.arch,rec.games.corewar
Replies: 22
Views: 2,950
Posted By Wolfgang Kern
An idea how to speed up computer programs and avoid waiting. ("event driven memory system")

Bernhard Schornak wrote:
....
L00:
mov ecx,[esp] # ECX = 0x00[ESP]
mov ebx,esi # EBX = ESI
shl ebx,cl # EBX = EBX CL
xor edx,edx # EDX...
Forum: Nvidia Videocards August 10th 11, 02:14 AM Posted to alt.comp.lang.borland-delphi,alt.comp.periphs.videocards.nvidia,alt.lang.asm,comp.arch,rec.games.corewar
Replies: 22
Views: 2,950
Posted By Wolfgang Kern
An idea how to speed up computer programs and avoid waiting. ("event driven memory system")

Flying Bucket posted an excellent Branch_Never variant:

....
0040FE2A 4B dec ebx
0040FE2B 85DB test ebx,ebx
0040FE2D 720E jb $0040fe3d
0040FE2F 43 ...
Forum: Nvidia Videocards July 22nd 11, 04:06 PM Posted to alt.comp.lang.borland-delphi,alt.comp.periphs.videocards.nvidia,alt.lang.asm,comp.arch,rec.games.corewar
Replies: 22
Views: 2,950
Posted By Wolfgang Kern
An idea how to speed up computer programs and avoid waiting. ("event driven memory system")

"Flying Bucket" posted one more _new_ idea :)

Here is an idea:

1. The computer program issue's load and store requests to the memory
system.

Instead of only specifieing the memory...
Forum: Homebuilt PC's July 24th 08, 03:00 PM Posted to alt.comp.hardware.pc-homebuilt,alt.lang.asm
Replies: 9
Views: 613
Posted By Wolfgang Kern
Testing memory cell by cell, and a specific cell ?

"599863331 599863331" answered to 'the Flying Bucket':

I would like to have a memory test which tests each memory cell by cell.
....
Which tool can do this ?

You truly are a ****wit. Such a...
Forum: Nvidia Videocards April 11th 08, 09:53 PM Posted to alt.comp.periphs.videocards.ati,alt.comp.periphs.videocards.nvidia,comp.programming,alt.lang.asm
Replies: 5
Views: 781
Posted By Wolfgang Kern
Audio processing via GPU

wrote:

Came across a very interesting subject -- Efficient 3D Audio
Processing on the GPU.

It's available at http://www-sop.inria.fr/reves/projects/GPUAudio/

What...
Forum: Ati Videocards April 11th 08, 09:53 PM Posted to alt.comp.periphs.videocards.ati,alt.comp.periphs.videocards.nvidia,comp.programming,alt.lang.asm
Replies: 5
Views: 518
Posted By Wolfgang Kern
Audio processing via GPU

wrote:

Came across a very interesting subject -- Efficient 3D Audio
Processing on the GPU.

It's available at http://www-sop.inria.fr/reves/projects/GPUAudio/

What...
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