Forum: Asus Motherboards
April 30th 11, 04:09 AM Posted to alt.comp.borland-delphi,alt.comp.periphs.mainboard.asus,comp.arch,comp.os.ms-windows.programmer.memory,microsoft.public.windows.64bit.general
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Replies: 0
Views: 355
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Forum: Asus Motherboards
April 29th 11, 01:55 PM Posted to alt.comp.hardware.homebuilt,alt.comp.hardware.pc-homebuilt,alt.comp.periphs.mainboard.asus,nl.comp.hardware,sci.electronics.design
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Replies: 11
Views: 3,831
Hitachi Deskstar 7K3000 chips inward design.
The two harddisks have arrived on the day that william and katie (catetherin
?) married ! ;) =D
(29 april 2011, 2 days after order day 27 april 2011)
Kinda cool.
I wish/hope my harddisks will...
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Forum: Homebuilt PC's
April 29th 11, 01:55 PM Posted to alt.comp.hardware.homebuilt,alt.comp.hardware.pc-homebuilt,alt.comp.periphs.mainboard.asus,nl.comp.hardware,sci.electronics.design
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Replies: 1
Views: 335
Hitachi Deskstar 7K3000 chips inward design.
The two harddisks have arrived on the day that william and katie (catetherin
?) married ! ;) =D
(29 april 2011, 2 days after order day 27 april 2011)
Kinda cool.
I wish/hope my harddisks will...
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Forum: Asus Motherboards
April 27th 11, 06:25 PM Posted to alt.comp.hardware.homebuilt,alt.comp.hardware.pc-homebuilt,alt.comp.periphs.mainboard.asus,nl.comp.hardware,sci.electronics.design
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Replies: 11
Views: 3,831
Hitachi Deskstar 7K3000 chips inward design.
Ok,
I just ordered these two hitachi drives... I am quite nervous that somebody
might snatch them away and that they then go out of stock...
It will probably be ok on the technical front... if...
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Forum: Asus Motherboards
April 27th 11, 06:11 PM Posted to alt.comp.hardware.homebuilt,alt.comp.hardware.pc-homebuilt,alt.comp.periphs.mainboard.asus,nl.comp.hardware,sci.electronics.design
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Replies: 11
Views: 3,831
Hitachi Deskstar 7K3000 chips inward design.
Chipset drivers could also be an issue for 2 TB drives...
Fortunately I have windows XP which doesn't seem to have these issue's...
However Vista users might be in trouble:
This is information...
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Forum: Asus Motherboards
April 27th 11, 06:00 PM Posted to alt.comp.hardware.homebuilt,alt.comp.hardware.pc-homebuilt,alt.comp.periphs.mainboard.asus,nl.comp.hardware,sci.electronics.design
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Replies: 11
Views: 3,831
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Forum: Asus Motherboards
April 27th 11, 05:51 PM Posted to alt.comp.hardware.homebuilt,alt.comp.hardware.pc-homebuilt,alt.comp.periphs.mainboard.asus,nl.comp.hardware,sci.electronics.design
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Replies: 11
Views: 3,831
Hitachi Deskstar 7K3000 chips inward design.
Hello,
This seems like a pretty sweet drive to me, especially the 2 Terrabyte
version since it won't have any issue's with the 2.2 barrier limit.
The only thing which bothers me a bit is it's...
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Forum: Nvidia Videocards
April 23rd 11, 02:28 AM Posted to alt.comp.periphs.videocards.nvidia,comp.games.development.design
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Replies: 0
Views: 1,284
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Forum: Nvidia Videocards
March 12th 11, 12:20 PM Posted to alt.comp.borland-delphi,alt.comp.periphs.videocards.nvidia,alt.comp.periphs.videocards.nvidia.programming,comp.graphics.algorithms,comp.graphics.api.opengl
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Replies: 3
Views: 874
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Forum: Nvidia Videocards
March 12th 11, 12:10 PM Posted to alt.comp.borland-delphi,alt.comp.periphs.videocards.nvidia,alt.comp.periphs.videocards.nvidia.programming,comp.graphics.algorithms,comp.graphics.api.opengl
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Replies: 3
Views: 874
Little bug in nvidia's sraa algorithm.
One simple possible explanation which came to mind is nvidia's floating
points are always limited/clamped to a range of 0.0 to 1.0 therefore the
weights could never go out of range... if that's the...
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Forum: Nvidia Videocards
March 12th 11, 11:49 AM Posted to alt.comp.borland-delphi,alt.comp.periphs.videocards.nvidia,alt.comp.periphs.videocards.nvidia.programming,comp.graphics.algorithms,comp.graphics.api.opengl
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Replies: 3
Views: 874
Little bug in nvidia's sraa algorithm.
Hmm this morning when I woke up I tried to reproduce the supposedly nvidia
bug on my simple little pixel test program and now I am not sure anymore if
it's truely a bug... could be... or maybe...
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Forum: Nvidia Videocards
March 12th 11, 03:44 AM Posted to alt.comp.borland-delphi,alt.comp.periphs.videocards.nvidia,alt.comp.periphs.videocards.nvidia.programming,comp.graphics.algorithms,comp.graphics.api.opengl
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Replies: 3
Views: 874
Little bug in nvidia's sraa algorithm.
It seems nvidia recently invented something samiliar but for whole scenes
instead of one little pixel like mine ;)
They call it "sraa" which stands for "sub-pixel reconstruction
antialiasing". I...
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Forum: Nvidia Videocards
March 10th 11, 12:22 PM Posted to alt.comp.periphs.videocards.nvidia,comp.games.development.design
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Replies: 1
Views: 548
Tripping over stuff...
Sometimes when I play call of juarez I wish I could trip over stuff... like
little things... a cactus, a box, just something... so the ragdoll physics
which come into play when death occurs also...
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Forum: Nvidia Videocards
March 7th 11, 11:05 PM Posted to alt.comp.periphs.videocards.nvidia
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Replies: 1
Views: 1,237
**** Skybuck's Review of Bulletstorm ****
Yo Peeps,
I just finished this shooter called "Bulletstorm".
I saw it on youtube video and it looked good/beautifull so I decided to play
it, even though it used the unreal engine.
You might be...
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Forum: Nvidia Videocards
January 4th 11, 12:58 PM Posted to alt.comp.periphs.videocards.nvidia,comp.games.development.design
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Replies: 0
Views: 901
CaptainForever
Pretty cool game:
http://www.captainforever.com/captainforever.php
Bye,
Skybuck.
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Forum: Nvidia Videocards
December 28th 10, 04:19 PM Posted to alt.comp.periphs.videocards.nvidia
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Replies: 1
Views: 792
Tron is back...
Wow what an amazing movie tron 1982 is... I almost can't believe that they
were able to make something like that back then ;)
play time is at 1:19:57 unfortunately now I have to go... so I will...
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Forum: Nvidia Videocards
December 28th 10, 02:51 PM Posted to alt.comp.periphs.videocards.nvidia
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Replies: 1
Views: 792
Tron is back...
.... yessss.... and it's back in a big way... yessss...
I am enjoying it a lot... everything... the movie (tron (2) legacy).. the
game (tron (1.5) evolution)... the comics (tron betrayal).... the...
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Forum: Nvidia Videocards
December 7th 10, 09:57 AM Posted to alt.comp.periphs.videocards.nvidia,alt.games.quake3
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Replies: 2
Views: 958
Quake 3 Jumppad Bug
After uploading the quake 3 arena jumppad bug video... I felt obligated to
make a nice little action video as well... of me showing how I daily kick
nightmare-bot-ass ! ;) =D LOL.
So I recorded...
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Forum: Nvidia Videocards
December 7th 10, 09:08 AM Posted to alt.comp.periphs.videocards.nvidia,alt.games.quake3
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Replies: 2
Views: 958
Quake 3 Jumppad Bug
For your enjoyment here is a video of a quake 3 jumppad bug ! ;)
http://www.youtube.com/watch?v=ZzRx2f7srFw
Bye,
Bye,
Skybuck ! ;) =D
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Forum: Nvidia Videocards
November 15th 10, 02:05 PM Posted to alt.comp.periphs.videocards.nvidia,comp.games.development.design
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Replies: 2
Views: 1,143
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Forum: Nvidia Videocards
November 14th 10, 01:46 PM Posted to alt.comp.periphs.videocards.nvidia,comp.games.development.design
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Replies: 2
Views: 1,143
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Forum: Nvidia Videocards
October 28th 10, 06:31 AM Posted to alt.comp.periphs.videocards.nvidia,nl.gezondheid.medisch,nl.politiek,nl.wetenschap,sci.electronics.design
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Replies: 0
Views: 654
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Forum: Nvidia Videocards
October 3rd 10, 03:28 PM Posted to alt.comp.periphs.videocards.nvidia,comp.games.development.design
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Replies: 0
Views: 664
Rocketman the shooter !
"Skybuck Flying" wrote in message news:...
A better idea for the rockets could be "proximity rockets".
The rocket has a detection cone in front of it like so:
...
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Forum: Nvidia Videocards
October 3rd 10, 03:25 PM Posted to alt.comp.periphs.videocards.nvidia,comp.games.development.design
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Replies: 1
Views: 774
Rocketman the shooter !
A better idea for the rockets could be "proximity rockets".
The rocket has a detection cone in front of it like so:
____
____/
/
8=====
\____
\____
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Forum: Nvidia Videocards
October 3rd 10, 03:11 PM Posted to alt.comp.periphs.videocards.nvidia,comp.games.development.design
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Replies: 1
Views: 774
Rocketman the shooter !
Ok peeps,
I just had an idea for a crazy fragfest shooter.
One of the things that I enjoy from Quake3 is floating through the air after
a rocket blast hit me...
So the rocket blast blows me...
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