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Search: Posts made by: John M[_3_]
Forum: Nvidia Videocards June 6th 11, 05:08 PM Posted to alt.comp.periphs.videocards.nvidia,alt.games.quake3,comp.games.development.design,comp.graphics.api.opengl
Replies: 5
Views: 754
Posted By John M[_3_]
NVIDIA GT 520, Quake 3 performance at 1920x1200 ?

On 6/3/2011 7:33 PM, Skybuck Flying wrote:


"John M" wrote in message ...
On 5/20/2011 12:44 AM, Skybuck Flying wrote:
Hello,

Can an nvidia GT...
Forum: Nvidia Videocards June 2nd 11, 02:57 PM Posted to alt.comp.periphs.videocards.nvidia,alt.games.quake3,comp.games.development.design,comp.graphics.api.opengl
Replies: 5
Views: 754
Posted By John M[_3_]
NVIDIA GT 520, Quake 3 performance at 1920x1200 ?

On 5/20/2011 12:44 AM, Skybuck Flying wrote:
Hello,

Can an nvidia GT 520 gpu play quake 3 at 1920x1200 at 60 fps ?!?

How about 30 fps ?

How much fps can it do ?!?

Bye,
Forum: Nvidia Videocards June 2nd 11, 02:53 PM Posted to alt.comp.periphs.videocards.nvidia,alt.comp.periphs.videocards.nvidia.programming,alt.games.ea.battlefield,alt.games.quake3,comp.games.development.design
Replies: 5
Views: 754
Posted By John M[_3_]
Gameplay idea: Protective points for protecting low fps players.

On 5/24/2011 12:32 PM, Rin Stowleigh wrote:
On Tue, 24 May 2011 11:40:42 -0400,
wrote:

I always thought there should be an OPTIONAL handicap mode. I...
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