Problem: GeForce 6600 DDR3, I have a surrounding texture display problem
GeForce 6600 DDR3
Problem: The surrounding/ground 3D texture turn red color. Situation: When I play Warcraft II, the ground turn dark red color. If there is snow covered, it turns red. When I play The Sims2, the ground turn black and the (3D)stones turn red. When I play America's Army Operation, it turns the snows of ground 3D texture to red color too. I have: - estimated and edited the quality of games but it gives negative result. - taken my card to the support department for a check and it gives negative result - healthy condition. - checked my LCD moinitor setting and display card setting, it was the same as before the problem. - updated my display card dirver and checked my directx 9.0c - healthy condition. The only strange phenomenon has to mention that is: - when I adjust the frequency(Hz) of the monitor, although it is LCD, it gives the positive result if it is switched to 72,75Hz(problem texture given out) - I used the CRT(traditional) monitor to prove this phenomenon, and attempted to find healthy Hz to overcome the texture problem, but I cannot find it....every Hz gives the same result, floating texture problem... - when I use back to 60Hz and 100Hz of the monitor, then the surrounding/ground 3D texture turns red color left. What else can I adjust the setting? Is it possible to the ACP slot problem? |
Problem: GeForce 6600 DDR3, I have a surrounding texture displayproblem
cellist wrote:
GeForce 6600 DDR3 Problem: The surrounding/ground 3D texture turn red color. Situation: When I play Warcraft II, the ground turn dark red color. If there is snow covered, it turns red. When I play The Sims2, the ground turn black and the (3D)stones turn red. When I play America's Army Operation, it turns the snows of ground 3D texture to red color too. I have: - estimated and edited the quality of games but it gives negative result. - taken my card to the support department for a check and it gives negative result - healthy condition. - checked my LCD moinitor setting and display card setting, it was the same as before the problem. - updated my display card dirver and checked my directx 9.0c - healthy condition. The only strange phenomenon has to mention that is: - when I adjust the frequency(Hz) of the monitor, although it is LCD, it gives the positive result if it is switched to 72,75Hz(problem texture given out) - I used the CRT(traditional) monitor to prove this phenomenon, and attempted to find healthy Hz to overcome the texture problem, but I cannot find it....every Hz gives the same result, floating texture problem... - when I use back to 60Hz and 100Hz of the monitor, then the surrounding/ground 3D texture turns red color left. What else can I adjust the setting? Is it possible to the ACP slot problem? This sounds like a typical video RAM failure, where textures lose information but the geometry of the rendered scene stays accurate. I say this as you relate the problem occurs in several different applications over different driver suites. That you say your 'support department' gives the card a 'healthy condition' does not address the unhealthy texture failures. Under-clock your video ram, if the problem persists, you could explore other much less likely causes, such as AGP signal driving strength, but I suspect the video ram has a faulty section. |
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