nvidia control panel.
What is the difference between setting antialiasing and anisotropic
filtering on the nvidia control panel and letting the application decide? Why would I pick one over another? |
nvidia control panel.
Two reasons:
1. Most new games have in-game adjustment of AA and AF. Setting the control panel to "let the application decide" obviously is an easy way to have different AA and AF settings for each individual game, since some games are more demanding than others and can't be run smoothly at the highest AA settings. Of course, if the game doesn't offer in-game adjustment, then forcing the AA and AF level in control panel becomes your only choice. 2. Some developers have games apply AA and AF only on select visual elements. For example, the HUD text may be left unfiltered so it doesn't become blurry. Some games like Doom 3 use offscreen textures to store game information. Applying a blanket AA routine to these textures doesn't improve image quality, but slows down the game. Using the in-game adjustment of AA and AF may result in higher performance in these games. In the end you just have more choices. An analogy would be volume control. Do you use the slider in Windows or the knob on your speaker? Why would you pick one over another? -- "War is the continuation of politics by other means. It can therefore be said that politics is war without bloodshed while war is politics with bloodshed." "Anonymous" wrote in message . .. What is the difference between setting antialiasing and anisotropic filtering on the nvidia control panel and letting the application decide? Why would I pick one over another? |
nvidia control panel.
First of One wrote:
In the end you just have more choices. An analogy would be volume control. Do you use the slider in Windows or the knob on your speaker? Why would you pick one over another? In lieu of what you just wrote, your analogy fails since a volume control will adjust the volume globally, identically, no matter which one you use, the windows slider, or the speaker slider. A more correct analogy would be "In game FSAA controls are to Driver Level FSAA controls as Frequency Band Equalization are to Tone Controls." In game levels of AA are almost always preferable since the application knows which textures and assets to manipulate for maximum effectiveness, much like just turning up just the 240Hz band, or the 1K band in audio, while a global AA setting will AA everything if it needs it or not, much like the "Treble" or "bass boost" controls. shrug Maybe it's like USEnet posting, in-game controls are like forum posts, and global AA is like crossposting. I'll stop now. :) |
nvidia control panel.
Uuuhhh... okay whatever. Merry Christmas! :-)
-- "War is the continuation of politics by other means. It can therefore be said that politics is war without bloodshed while war is politics with bloodshed." "Mr.E Solved!" wrote in message . .. A more correct analogy would be "In game FSAA controls are to Driver Level FSAA controls as Frequency Band Equalization are to Tone Controls." |
nvidia control panel.
On Sun, 24 Dec 2006 08:54:46 -0600 Too Much Ying and you will Pay With
Yang then "Anonymous" sent this : What is the difference between setting antialiasing and anisotropic filtering on the nvidia control panel and letting the application decide? Why would I pick one over another? I use my eyes ;-) -- Free Windows/PC help, http://www.geocities.com/sheppola/trouble.html http://www.soundclick.com/bands/page...m?bandID=88558 |
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