Unreal Tournament 2003 & ATI Settings
I'm experimenting with my ATI Radeon 9500 Pro AA and AF settings to see what
the best graphics quality and performance settings are for me. Can someone help me with suggested settings (without overclocking) in the ATI control panel to improve performance without sacrificing quality. I'm playing UT2003 at 1024x768x16. I read all the test articles about what brand graphics card is faster than the other using AA and AF settings. I know that UT2003 is a DirectX 8 game and UT2004 uses DirectX 9. What I want to know is with UT2003 how can I tell if AA/AF settings is faster than non-AA/AF settings? Until UT2004 comes out and my ATI card can use DirectX 9 with the game I don't know if using AA/AF now with UT2003 will lower my framerate or not compare to using standard non-AA/AF settings. I mean is using standard Direct3D graphic card settings (in a non-DirectX 9 game) always going to be faster than using the same resolution under AA/AF settings? Can someone explain the benchmark log file results and how to interpret them? I tried normal vs. different AA/AF settings and the benchmark results are always the same? I must be running the tests wrong... |
On Mon, 29 Sep 2003 20:56:36 -0400, "Ikaros" wrote:
I'm experimenting with my ATI Radeon 9500 Pro AA and AF settings to see what the best graphics quality and performance settings are for me. Can someone help me with suggested settings (without overclocking) in the ATI control panel to improve performance without sacrificing quality. I'm playing UT2003 at 1024x768x16. I read all the test articles about what brand graphics card is faster than the other using AA and AF settings. I know that UT2003 is a DirectX 8 game and UT2004 uses DirectX 9. What I want to know is with UT2003 how can I tell if AA/AF settings is faster than non-AA/AF settings? Until UT2004 comes out and my ATI card can use DirectX 9 with the game I don't know if using AA/AF now with UT2003 will lower my framerate or not compare to using standard non-AA/AF settings. I mean is using standard Direct3D graphic card settings (in a non-DirectX 9 game) always going to be faster than using the same resolution under AA/AF settings? Can someone explain the benchmark log file results and how to interpret them? I tried normal vs. different AA/AF settings and the benchmark results are always the same? I must be running the tests wrong... (Ive found that 32 bit textures are faster then 16 actually) With UT2003 it is VERY important to put the AF setting in properities to Application Preference instead of forcing it ON in the display properities. -=-=-=-=-=-=-=-=- If you play Ut2k with Ultra high and AA / Anisotropic x4 on then you might want to try this: ( I have a ATI 9700 PRO with Omega 3.7 dets btw ) Open up the file called "UT2003.ini" with notepad. The file is located in folder /UT2003/System. In the : [D3DDrv.D3DRenderDevice] you'll see these three lines: LevelOfAnisotropy=4 DetailTexMipBias=0.500000 DefaultTexMipBias=-0.500000 Make yours match those values. Close that file and select YES to safe. (Save it in other words) Then right click on the desktop and select properties at the bottom. Click on Settings tab. Click on Advanced button on near bottom. Click to Direct3D tab. Make Anisotropic Fliltering checked so that the slider is grayed out. (Application Preference!) Apply. Okay , okay. Fire up UT and marvel at map Curse3 for example. The textures will be much more clearer and cleaner looking. I think if you try to force Anio to always 4 or 6 it doesn't work right with UT together. This should fix it. Pluvious ps.. here's what my whole section looks like: [D3DDrv.D3DRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseTrilinear=True AdapterNumber=-1 ReduceMouseLag=False UseTripleBuffering=True UseHardwareTL=True UseHardwareVS=True UseCubemaps=True DesiredRefreshRate=85 UseCompressedLightmaps=True UseStencil=False Use16bit=False Use16bitTextures=False MaxPixelShaderVersion=255 UseVSync=False LevelOfAnisotropy=4 DetailTexMipBias=0.500000 DefaultTexMipBias=-0.500000 UseNPatches=False TesselationFactor=1.000000 CheckForOverflow=False AvoidHitches=False DecompressTextures=False UseXBoxFSAA=False DescFlags=0 Description= OverrideDesktopRefreshRate=False TerrainLOD=0 SkyboxHack=False LowQualityTerrain=False |
All times are GMT +1. The time now is 08:34 PM. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
HardwareBanter.com