max payne2 mirrors don't reflect
subject as above, on my GF4 Ti4200 128mb. the game runs & looks great at
1280x1024, almost photorealistic textures but the mirrors don't reflect! this bugs me. TIA |
"eng" wrote in message ... subject as above, on my GF4 Ti4200 128mb. the game runs & looks great at 1280x1024, almost photorealistic textures but the mirrors don't reflect! this bugs me. TIA Your card doesn't support Pixel Shader 1.4 which is used to render the mirror reflections. It's stated pretty clear in the game's readme file. --- Anders |
Thanks........ who reads readme's?
"Anders Albrechtsen" wrote in message k... "eng" wrote in message ... subject as above, on my GF4 Ti4200 128mb. the game runs & looks great at 1280x1024, almost photorealistic textures but the mirrors don't reflect! this bugs me. TIA Your card doesn't support Pixel Shader 1.4 which is used to render the mirror reflections. It's stated pretty clear in the game's readme file. --- Anders |
Thanks........ who reads readme's? i do ...when there's a problem :P |
"Anders Albrechtsen" wrote
subject as above, on my GF4 Ti4200 128mb. the game runs & looks great at 1280x1024, almost photorealistic textures but the mirrors don't reflect! this bugs me. TIA Your card doesn't support Pixel Shader 1.4 which is used to render the mirror reflections. It's stated pretty clear in the game's readme file. Whoa, quite strange that I've seen mirror-reflections in many games before MP2 and I've only had cards supporting DX7/8. Is this the way novadays, concentrate to DX9-programming only and soon even the simpliest effects do require some f*cking superior DX9-hardware? Right, no mercy. Must evolve. |
"Aki Peltola" wrote in message ... "Anders Albrechtsen" wrote subject as above, on my GF4 Ti4200 128mb. the game runs & looks great at 1280x1024, almost photorealistic textures but the mirrors don't reflect! this bugs me. TIA Your card doesn't support Pixel Shader 1.4 which is used to render the mirror reflections. It's stated pretty clear in the game's readme file. Whoa, quite strange that I've seen mirror-reflections in many games before MP2 and I've only had cards supporting DX7/8. Is this the way novadays, concentrate to DX9-programming only and soon even the simpliest effects do require some f*cking superior DX9-hardware? Right, no mercy. Must evolve. Actually Max Payne 2 is a DirectX 8.1 game and uses DX 8.1 shaders. Mirrors in older games (such as Deus Ex) are not rendered by pixel shaders, but rather through rendering the same scene from a 3rd person perspective. --- Anders |
"Aki Peltola" wrote in message ...
"Anders Albrechtsen" wrote subject as above, on my GF4 Ti4200 128mb. the game runs & looks great at 1280x1024, almost photorealistic textures but the mirrors don't reflect! this bugs me. TIA Your card doesn't support Pixel Shader 1.4 which is used to render the mirror reflections. It's stated pretty clear in the game's readme file. Whoa, quite strange that I've seen mirror-reflections in many games before MP2 and I've only had cards supporting DX7/8. Is this the way novadays, concentrate to DX9-programming only and soon even the simpliest effects do require some f*cking superior DX9-hardware? Right, no mercy. Must evolve. Mmm, not really Aslong as the GF 4 ti series are yet pretty found on the users computers DX8 will not leave us. But.. DX9 has ..more eye-candy as DX8 and i'm sure that soon every DX8 card owner will feel that games are "not as nice" as on the neigbhours computer. And then it's time to find a nice DX9 card. Unless ofcourse you don't play the latest games..... |
So which version of pixel shader does my GF4 Ti4200 use? is it hardware or
driver dependant? TIA "eng" wrote in message ... subject as above, on my GF4 Ti4200 128mb. the game runs & looks great at 1280x1024, almost photorealistic textures but the mirrors don't reflect! this bugs me. TIA Your card doesn't support Pixel Shader 1.4 which is used to render the mirror reflections. It's stated pretty clear in the game's readme file. --- Anders |
"eng" wrote in message ... So which version of pixel shader does my GF4 Ti4200 use? is it hardware or driver dependant? TIA I was wondering that too. Can't he just make sure he has DirectX 8.1, and the latest driver for his video card? If his manufacturer doesn't have one, surely the nVidia reference driver can be used?? |
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