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-   -   max payne2 mirrors don't reflect (http://www.hardwarebanter.com/showthread.php?t=51766)

eng November 10th 03 03:25 AM

max payne2 mirrors don't reflect
 
subject as above, on my GF4 Ti4200 128mb. the game runs & looks great at
1280x1024, almost photorealistic textures but the mirrors don't reflect!
this bugs me. TIA



Anders Albrechtsen November 10th 03 04:11 AM


"eng" wrote in message
...
subject as above, on my GF4 Ti4200 128mb. the game runs & looks great at
1280x1024, almost photorealistic textures but the mirrors don't reflect!
this bugs me. TIA


Your card doesn't support Pixel Shader 1.4 which is used to render the
mirror reflections. It's stated pretty clear in the game's readme file.
---
Anders



eng November 10th 03 07:36 AM

Thanks........ who reads readme's?


"Anders Albrechtsen" wrote in message
k...

"eng" wrote in message
...
subject as above, on my GF4 Ti4200 128mb. the game runs & looks great at
1280x1024, almost photorealistic textures but the mirrors don't reflect!
this bugs me. TIA


Your card doesn't support Pixel Shader 1.4 which is used to render the
mirror reflections. It's stated pretty clear in the game's readme file.
---
Anders





--o-- November 10th 03 10:42 AM




Thanks........ who reads readme's?


i do ...when there's a problem :P



Aki Peltola November 10th 03 01:08 PM

"Anders Albrechtsen" wrote
subject as above, on my GF4 Ti4200 128mb. the game runs & looks great at
1280x1024, almost photorealistic textures but the mirrors don't reflect!
this bugs me. TIA

Your card doesn't support Pixel Shader 1.4 which is used to render the
mirror reflections. It's stated pretty clear in the game's readme file.


Whoa, quite strange that I've seen mirror-reflections in many
games before MP2 and I've only had cards supporting DX7/8.

Is this the way novadays, concentrate to DX9-programming
only and soon even the simpliest effects do require some
f*cking superior DX9-hardware? Right, no mercy.
Must evolve.



Anders Albrechtsen November 10th 03 08:54 PM


"Aki Peltola" wrote in message
...
"Anders Albrechtsen" wrote
subject as above, on my GF4 Ti4200 128mb. the game runs & looks great

at
1280x1024, almost photorealistic textures but the mirrors don't

reflect!
this bugs me. TIA

Your card doesn't support Pixel Shader 1.4 which is used to render the
mirror reflections. It's stated pretty clear in the game's readme file.


Whoa, quite strange that I've seen mirror-reflections in many
games before MP2 and I've only had cards supporting DX7/8.

Is this the way novadays, concentrate to DX9-programming
only and soon even the simpliest effects do require some
f*cking superior DX9-hardware? Right, no mercy.
Must evolve.


Actually Max Payne 2 is a DirectX 8.1 game and uses DX 8.1 shaders. Mirrors
in older games (such as Deus Ex) are not rendered by pixel shaders, but
rather through rendering the same scene from a 3rd person perspective.
---
Anders



Dark Avenger November 11th 03 01:11 AM

"Aki Peltola" wrote in message ...
"Anders Albrechtsen" wrote
subject as above, on my GF4 Ti4200 128mb. the game runs & looks great at
1280x1024, almost photorealistic textures but the mirrors don't reflect!
this bugs me. TIA

Your card doesn't support Pixel Shader 1.4 which is used to render the
mirror reflections. It's stated pretty clear in the game's readme file.


Whoa, quite strange that I've seen mirror-reflections in many
games before MP2 and I've only had cards supporting DX7/8.

Is this the way novadays, concentrate to DX9-programming
only and soon even the simpliest effects do require some
f*cking superior DX9-hardware? Right, no mercy.
Must evolve.


Mmm, not really

Aslong as the GF 4 ti series are yet pretty found on the users
computers DX8 will not leave us. But.. DX9 has ..more eye-candy as DX8
and i'm sure that soon every DX8 card owner will feel that games are
"not as nice" as on the neigbhours computer.

And then it's time to find a nice DX9 card.

Unless ofcourse you don't play the latest games.....

eng November 11th 03 03:20 AM

So which version of pixel shader does my GF4 Ti4200 use? is it hardware or
driver dependant? TIA

"eng" wrote in message
...
subject as above, on my GF4 Ti4200 128mb. the game runs & looks great at
1280x1024, almost photorealistic textures but the mirrors don't reflect!
this bugs me. TIA


Your card doesn't support Pixel Shader 1.4 which is used to render the
mirror reflections. It's stated pretty clear in the game's readme file.
---
Anders





jeffc November 11th 03 04:53 PM


"eng" wrote in message
...
So which version of pixel shader does my GF4 Ti4200 use? is it hardware or
driver dependant? TIA


I was wondering that too. Can't he just make sure he has DirectX 8.1, and
the latest driver for his video card? If his manufacturer doesn't have one,
surely the nVidia reference driver can be used??




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