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-   -   Graphic problems with Catalyst 3.6 and OpenGL (Jedi Knight II) (http://www.hardwarebanter.com/showthread.php?t=41260)

Christian Atteneder August 20th 03 09:32 PM

Graphic problems with Catalyst 3.6 and OpenGL (Jedi Knight II)
 
Hi NG!

I just dug up Jedi Knight II and started playing it. This is so far my first
OpenGL game for a while. The last time I played it I had a Geforce 4. Now I
own a Radeon 9700 Pro and the game gives me some weird problems with the
character shadows. Not the shadows on the ground but the shadow effects on
the bodies. It's hard to explain but some polygons that are in the shadow
are bright and some polygons in the light are dark. It looks quite
irritating.
Has anyone a clue what can be done? The latest patch is already installed.
Is this a common OpenGL problem?

Thanks for your help!
Chris



Pluvious August 21st 03 02:38 AM

On Wed, 20 Aug 2003 22:32:32 +0200, "Christian Atteneder"
wrote:

Hi NG!

I just dug up Jedi Knight II and started playing it. This is so far my first
OpenGL game for a while. The last time I played it I had a Geforce 4. Now I
own a Radeon 9700 Pro and the game gives me some weird problems with the
character shadows. Not the shadows on the ground but the shadow effects on
the bodies. It's hard to explain but some polygons that are in the shadow
are bright and some polygons in the light are dark. It looks quite
irritating.
Has anyone a clue what can be done? The latest patch is already installed.
Is this a common OpenGL problem?

Thanks for your help!
Chris


I found that exact problem with Star Trek : Elite Force 2 as well. If shadows
are on, the shadow effects on the faces are incorrect. It looks like the
polygons are getting lit wrong, causing weird black triangles to travel where
the shadow is supposed to be.

Guess it's only with OpenGL games this happens..

I'm using Omega 3.6 cats btw with a 9700 pro.

Pluvious




Christian Atteneder August 21st 03 10:31 PM


I found that exact problem with Star Trek : Elite Force 2 as well. If

shadows
are on, the shadow effects on the faces are incorrect. It looks like the
polygons are getting lit wrong, causing weird black triangles to travel

where
the shadow is supposed to be.

Guess it's only with OpenGL games this happens..

I'm using Omega 3.6 cats btw with a 9700 pro.

Pluvious


Good to be not alone, but this sucks! If it even happens with new games and
also with the Omega drivers is this a major ATI OpenGL problem or what?

Chris



Gary Robless August 22nd 03 03:16 AM

My Jedi K 2 works with Omega's modified version of 3.6

Gary
"Christian Atteneder" wrote in message
y.telekom.at...

I found that exact problem with Star Trek : Elite Force 2 as well. If

shadows
are on, the shadow effects on the faces are incorrect. It looks like the
polygons are getting lit wrong, causing weird black triangles to travel

where
the shadow is supposed to be.

Guess it's only with OpenGL games this happens..

I'm using Omega 3.6 cats btw with a 9700 pro.

Pluvious


Good to be not alone, but this sucks! If it even happens with new games

and
also with the Omega drivers is this a major ATI OpenGL problem or what?

Chris





LeeB18509 August 22nd 03 05:51 AM


"Christian Atteneder" wrote in message
y.telekom.at...

I found that exact problem with Star Trek : Elite Force 2 as well. If

shadows
are on, the shadow effects on the faces are incorrect. It looks like the
polygons are getting lit wrong, causing weird black triangles to travel

where
the shadow is supposed to be.

Guess it's only with OpenGL games this happens..

I'm using Omega 3.6 cats btw with a 9700 pro.

Pluvious


Good to be not alone, but this sucks! If it even happens with new games

and
also with the Omega drivers is this a major ATI OpenGL problem or what?

Chris


There an option in the game menu for different "types" of shadows, I seem to
remember one looking very much worse than the other.



Strontium August 22nd 03 01:39 PM

I just checked. There's a tad bit of misdirection in some of the shadows.
But, not enough to really annoy me :) It seemed very minimal. I'm using
the 3.6 Cat's on a 9700np.

-
Christian Atteneder stood up at show-n-tell, in
, and said:

There an option in the game menu for different "types" of shadows, I
seem to remember one looking very much worse than the other.



Yes, there are three types (None, Simple and Volumetric). It's the
volumetric one that makes the problems. I switched back to simple
shadows and now it is at least playable but it looks really bad for
todays standards.
Has anyone got the volumetric shadows in JK2 working with a Radeon and
Catalyst?

Chris


--
Strontium

"It's no surprise, to me. I am my own worst enemy. `Cause every
now, and then, I kick the livin' **** `outta me." - Lit



Christian Atteneder August 22nd 03 02:14 PM

There an option in the game menu for different "types" of shadows, I seem
to
remember one looking very much worse than the other.



Yes, there are three types (None, Simple and Volumetric). It's the
volumetric one that makes the problems. I switched back to simple shadows
and now it is at least playable but it looks really bad for todays
standards.
Has anyone got the volumetric shadows in JK2 working with a Radeon and
Catalyst?

Chris




Pluvious August 22nd 03 09:35 PM

On Wed, 20 Aug 2003 22:32:32 +0200, "Christian Atteneder"
wrote:

Hi NG!

I just dug up Jedi Knight II and started playing it. This is so far my first
OpenGL game for a while. The last time I played it I had a Geforce 4. Now I
own a Radeon 9700 Pro and the game gives me some weird problems with the
character shadows. Not the shadows on the ground but the shadow effects on
the bodies. It's hard to explain but some polygons that are in the shadow
are bright and some polygons in the light are dark. It looks quite
irritating.
Has anyone a clue what can be done? The latest patch is already installed.
Is this a common OpenGL problem?

Thanks for your help!
Chris


There is a thread on Driverheaven that has pictures of my issue with Star Trek
Elite Force 2. I think it's the same problem you are discribing with Jedi II.

http://www.driverheaven.net/showthre...threadid=24394


Pluvious

Christian Atteneder August 23rd 03 01:04 PM

Von: "Strontium"
Betreff: Graphic problems with Catalyst 3.6 and OpenGL (Jedi Knight

II)
Datum: Freitag, 22. August 2003 14:39

I just checked. There's a tad bit of misdirection in some of the shadows.
But, not enough to really annoy me :) It seemed very minimal. I'm using
the 3.6 Cat's on a 9700np.


Well, of course that a very personal opinion but it is annoying enough for
me ;-) Especially in third person (light saber) mode the shadows on Kyle
look awfull. Also shadows of enemies can be seen through walls or walkways
(that's almost a way of cheating) so I had to switch to simple shadows.
Let's wait for Cat 3.7 or higher. The only fear I have is that the problem
will also exist in JK3 which is comming soon :-(

Chris





Christian Atteneder August 23rd 03 01:10 PM



There is a thread on Driverheaven that has pictures of my issue with Star

Trek
Elite Force 2. I think it's the same problem you are discribing with Jedi

II.

http://www.driverheaven.net/showthre...threadid=24394


Pluvious


Yes, that's exactly my problem. I hope there will be a fix for it soon. I
want to play JK3 WITH volumetric shadows!

Chris




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